yambo 0 Report post Posted June 2, 2014 Hi all. Say I've got a grid array of spheres. I add a rigid body tag, hit play, and they all fall down. Now i have a plain effector for example, with spherical falloff (or any other falloff) that modify the clones. I'd like to make the falloff effect the spheres after the dynamics calculation, is that possible? Hope it's clear enough, example scene file can be downloaded from here: http://www.filedropper.com/dynamicsfalloff Anybody have any idea? Quote Share this post Link to post Share on other sites
yambo 0 Report post Posted June 3, 2014 So i guess unfortunately that's currently a limitation of the system. Effectors don't mix with the dynamics simulation. You could sim, then bake, then drop the baked objects in a fracture object, and apply your effectors as a post process. But... It's not going to allow for the child objects to then interact with each other based on their proximity and scale. Quote Share this post Link to post Share on other sites