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saifsohailkhan

Reflection matte issues

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I have the 4 polygon screen in the middle separated in the UVW. I am not sure if that is a problem or not but I would think that it would not matter. But what do you guys think? Has anyone else run across this problem?

 

 

 

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Normally i set my phong tags to 22 degrees, cinema's 80 is always way too high. Think for realistic lighting its supposed to be under 30. Also If you ever need to split a phong normal you can select the edge(s) between them and do mesh->normals->break phong shading (make sure that you have Use edge breaks checked on in your phong tag too for it to work - its the default though)

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