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Advance C4D object matte

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I hope I can explain correctly my problem. A client of mine had me animate a really complex part with lots of washers, bolts and cast aluminum-it consisted of several scenes with over a 2000 frames. When I was complete they told me that one of the washers in the video needed to move with another group of objects, keep in mind this was after they approved the hardware render. DOH!

Here is my question.

Is there a way of turning that one washer off in the render and only having its area render as if render "Active Objects Only" was checked? I am unaware of a way to make the Compositing Tag Matte Object work. I'd like to have just a band-aid kind of approch so calculations would be quick.

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