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jadacreata

c4d tracer + multishader // random color

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I have a scene with a tracer tracing an emitter.

The tracer is then dropped into a sweep nurb in order to texture the trails that tracer creates.

 

I want to add 4 random colors the tracer trails. This seems to be impossible.

I've tried dropping the sweep nurbs into a fracture object (set to explode and connect) but that doesn't work in motion. The fracture object freezes my tracers.

 

How else could i add random color to the sweep nurbs that trace multiple emitters?

I hope this is enough info. Please help.

J.

 

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If you generate geometry with your hair (not sweep nurb) and Connect then Fracture you will make it a mograph object to recolour etc.

 

(Is there a way of adding images straight to the post rather than hosting and linking?!)

 

 

 

To3Dfal.jpg

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If you generate geometry with your hair (not sweep nurb) and Connect then Fracture you will make it a mograph object to recolour etc.

 

 

Thank you Simon, The only problem with this set up (and this might be my inexperience with hair) is how to make the objects rectangular (with six sides) rather then scaled at both ends as shown above.

If you can generate rectangled objects with hair please explain.

 

I also do not know how to post an image in this forum LOL .

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