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another shader effector question

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hi,

 

i got another shader effector question and i was hoping you guys can help me out.

 

ok, i got a simple test scene. cloner in grid mode with shader effector. effector got some animated noise. now via colorizer and mographs color shader i put animated colors on my clones.

 

now i want the clones to appear and dissapear randomly. easy as pie, just add the mograph color shader to the material alpha. that works fine, BUT, what if i wanted a different shader effector to control the alpha. how do i do that?

 

hope you know what i mean. test scene file is here!

 

thanks!

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No issue there. Just stack the materials - two materials with different noise, that is. The failure really is that you use the materials directly inside the shader effector instead of referencing material tags, which simply limits your options since you cannot control the projection...

 

Mylenium

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