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superegophobia

Fusion 8 beta released (Mac supported)

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So I was pretty excited about this until I launched it and saw the UI. The toolbar is an egregiously bad cluster-fuck AFAICT. I see no way of customizing it to work more like other toolbars. The canned workspaces are mostly inscrutable too. I mean I don't want to be discouraging here (this is great – having some nice competition in the space), but isn't it UI Design 101 to never use letters / initials / acronyms / abbreviations for toolbar buttons? Horrible idea.

 

ICONOGRAPHY, Black Magic, Iconography. A picture / drawing is worth 1000 letters. Don't reinvent the wheel. Look at what MAXON and Adobe do and take a page from their toolbar playbook. ;)

 

Seriously I don't even know where to start with this thing. I guess digging through the PDF manual.

Edited by Zmotive

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Fusion has been like this forever. Use it or lose it. Not sure I get your point even. Many node-based apps are this way. Even Nuke didn't have icons for its nodes until not so long ago and others like Fabric Engine Canvas have not even a real toolbar. It's by all means a debatable point, even more so since icons only make sense in context. That can even be said for C4D - outside the program or even fooling around and using existing icons on other panels. Point in case: It's a learned habit, regardless. There's no intrinsic meaning to an icon by itself.

 

Mylenium

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A helpful shortcut is the Shift+Spacebar (Control+Spacebar on Windows) for an add node dialogue search like Nuke's Tab shortcut. Can be faster than the toolbar or digging around via right clicking.

 

If Blackmagic wants to bring over Nuke and AE users they should give the option to change the navigation to the more standard Option+LMB/MMB/RMB, or better yet like Nuke's preferences let you tailor it to your specific 3D app of choice.

 

Also for those who are wondering, the Hotkey Manager hasn't been included (yet) in the Mac beta to remap keys. Normally it's under File/Script but seems to be missing for now.

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Fusion has been like this forever. Use it or lose it. Not sure I get your point even. Many node-based apps are this way. Even Nuke didn't have icons for its nodes until not so long ago and others like Fabric Engine Canvas have not even a real toolbar. It's by all means a debatable point, even more so since icons only make sense in context. That can even be said for C4D - outside the program or even fooling around and using existing icons on other panels. Point in case: It's a learned habit, regardless. There's no intrinsic meaning to an icon by itself.

 

Mylenium

 

They could've made it that way 10 years ago or yesterday; it's bad UI design either way. Same with anyone else who does it. Iconography if done well visually represents a function or process in an intuitive way. Abbreviations of words look like a random jumble of letters. There's a reason virtually every app out there uses iconography and not letters.

 

Not suggesting it's a bad or incapable program, just suggesting they need to update the toolbar and some of the panel UI to be more visually intuitive. IMO. YMMV.

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You young kids are all spoiled by too much bling-bling. Guess what 3D apps looked like 20 years ago?! Even today programs like Lightwave use mostly text-based interfaces and Maya and modo can be made to show almost no icons and just use text, too. And many industrial apps do quite well without icons, so it's really a subjective thing. Not saying that a pretty face can't make working more pleasant, but icons are overrated, or iconography on a general level. That's the same nonsense like when some people's smartphones are plastered with apps and you can't even distinguish them anymore or in a similar vein some chat apps introducing new emojis every week and you can't effin' remember them or end up insulting people because you send them some weird transgender icon. And lets face it - even if an app uses icons it must not make things easier, when the underlying function overload makes it difficult do determine the logic. See some stuff in After Effects like those triple- and quadruple loaded layer switches...

 

Mylenium

Edited by Mylenium

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You young kids are all spoiled by too much bling-bling. Guess what 3D apps looked like 20 years ago?! Even today programs like Lightwave use mostly text-based interfaces and Maya and modo can be made to show almost no icons and just use text, too. And many industrial apps do quite well without icons, so it's really a subjective thing...

 

I'd be surprised if I'm not as old or older than you are; 20 years ago I was already out of college (DOH!). So I'm not unaware that UIs weren't always as intuitive as they are today (for the most part). But just because something can be done a certain way and people accept it, doesn't make it a good idea. That said given enough time people can get used to just about anything if the functionality works well.

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What would be the benefits of frying your brain over coming up with a design for an icon that potentially nobody might understand right away? Fu's way of doing things is just fine in the given context, even more so since the default minimized nodes don't even show an icon. In fact your desire to have icons would only eat up more screen space and add distracting noise. Pardon me, but you're making a lot of fuss over nothing. And seriously, since you are old and have worked in other industries, just look at CAD programs, electrical wiring programs, accounting programs, banking software. They all have limited use of icons, but know what: They work wonderfully based on shortcuts, just typing command sequences in the right places or ugly text-labeled buttons. It seems to me you are laboring under the notion that just because you are crafting pretty pixels, the tools you use for this work need to be just as pretty, which IMO is utter nonsense. It's all about efficiency and finding stuff quickly and whether that's done with icons or text is ultimately secondary, if not even utterly irrelevant.

 

Mylenium

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