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c4d - brick wall texture on lots of letters

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hi,

 

i have to do a piece that involves lots of typo in a brick wall look. they need to look goooooood, so i have to do proper textures for them.

 

here is what i am thinking

 

-do uv's each character

-add brick texture in cubic mode not uv

-bake texture

-take that as the base for the final texture

 

the advantage is that the cubic mode does a decent job projecting the texture, so the photoshop and bodypaint work will not start from scratch.

 

any input? are there better ways to do that?

 

thanks

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I'd probably do it as geometry using cloners and stuff. Masonry follows specific rules which are hard to capture just with textures, at least when you get closer. Of course I have no idea on your design concept...

 

Mylenium

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I think cloners could work, if the bricks were really small. Then you could extrude a duplicate of each letter to make a cage around it, set this cage as the falloff shape on a Plain Effector (set to Visibility, Max=0 Min=0 to make the clones disappear) and then hit Invert on this falloff to make any bricks outside the edges of the cage invisible.

If you went the UV map>displacement route, try to imagine the UV map you'd need to make it work - yeah Cubic might work, if you don't have curvature...

Third way I can think of is doing the UVs, then using a tiling brick texture heightmap as a brush alpha in Sculpt mode, or in a third-party sculpting app (Sculptris is free, 3D-Coat inexpensive)

 

All depends on the design concept as Mylenium says...

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