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Connect Falloff

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Hi I have kind of a weird solve...

I'm running a Plain Effector through a sphere to effect the scale of the faces. The problem was in order to do so I needed to disconnect the face of the sphere to get the result I wanted causing the edges of the face to remain hard or faceted. When I put it in a connect object it will give me the connection I need but remove the Plain Effector effect.

I was wondering if there was a way to reconnect the vertices of the object outside of the effector radius? Essentially It would be nice to create a custom connect object that has a fall off... I don't know if that is even achievable? But any suggestions or way to set something up would be helpful.


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