tjer 0 Report post Posted March 9, 2016 Hi, I am trying to get a mesh build up animation going in c4d. I have put a link below with a example on how it must look like. Can some of you help me out on how to set this up in c4d. So not the plexus effect but only the c4d setup. https://www.dropbox.com/s/ru7k4ptivie2p6d/Faces.mp4?dl=0 Thanks! Quote Share this post Link to post Share on other sites
iMACHINE 0 Report post Posted March 9, 2016 (edited) Hey tjer, Add a MoGraph > PolyFX object to the scene as a child of your mesh object. With the PolyFX selected add a random effector to the scene and set its falloff to linear (or any other you wish). Move the random effector away from the mesh object to see the polygons come together. Hope this helps. Edited March 9, 2016 by sbtread Quote Share this post Link to post Share on other sites
simonfarussell 0 Report post Posted March 9, 2016 Here's one way https://dl.dropboxusercontent.com/u/1830495/Poly.c4d.zip Quote Share this post Link to post Share on other sites
tjer 0 Report post Posted March 9, 2016 Thanks a lot guys! really help me out...! Cheers! Quote Share this post Link to post Share on other sites