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tjer

Mograph Mesh Build Up

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Hey tjer,

 

Add a MoGraph > PolyFX object to the scene as a child of your mesh object. With the PolyFX selected add a random effector to the scene and set its falloff to linear (or any other you wish). Move the random effector away from the mesh object to see the polygons come together.

 

Hope this helps.

Edited by sbtread

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