Davor 0 Report post Posted April 6, 2016 Sort of "flooding" all the forums I know to see if I can figure out an answer to something I'm looking to do. I have a cloner set, and looking to have a texture animation to start after the planer pops them up. Right now I can just get the animation to start all at the same time. I'd like it to be a bit more dynamic so it actually starts in the sequence they pop up. For visual example: https://www.youtube.com/watch?v=VMQr5ki1O4g Quote Share this post Link to post Share on other sites
Mylenium 0 Report post Posted April 7, 2016 Unfortunately a clone is just that and to do what you want you would need individual materials on each one of them to begin with. That's a general limitation in C4D. Mylenium Quote Share this post Link to post Share on other sites
iMACHINE 0 Report post Posted April 7, 2016 (edited) You CAN do this with the mograph multi shader in the texture field and a time (or other) effector as a child of your plane effector. Use the plane effector just for scale, translate, rotate and use the time just for color (set color mode to: user defined, color: black, use alpha/strength: ticked). You may have to invert the time effector's falloff. Set the Cloner > Transform > Color to: white In the material, set your color or luminance texture to MoGraph > Multi Shader and select "Add from Folder" and point to folder containing an image sequence. Be careful with this and save versions before and after. Download the sample project file I created here: https://www.dropbox.com/s/7qf1rbmfny2nlej/Animted-tex-time-offset-example.zip?dl=0 The texture used in this example is stock video that comes with C4D exported as tiff sequence. Edited April 7, 2016 by sbtread Quote Share this post Link to post Share on other sites
oeuf 0 Report post Posted April 8, 2016 Pretty nice solution sbtread! Quote Share this post Link to post Share on other sites
Mylenium 0 Report post Posted April 8, 2016 Ah, yes. Forgot about that old clunky workflow... Mylenium Quote Share this post Link to post Share on other sites
Davor 0 Report post Posted April 8, 2016 Before posting the question I did come across some people suggesting to use the multishader, but I couldn't get it to pan out right. Either it seemed random or off frames or it wanted to loop... Will give it another go with your pointers. Thanks!! Quote Share this post Link to post Share on other sites
iMACHINE 0 Report post Posted April 8, 2016 cool. I see what you mean. Try it with the shader effector in place of the time effector. DL the file below and replace the version in the zip https://www.dropbox.com/s/5qp9stux33ebasz/Animted-tex-offset-example.c4d?dl=0 Quote Share this post Link to post Share on other sites