Sircharles 0 Report post Posted May 1, 2016 Hi would anyone know the best way to set up this shader. I'll be getting psd's and want to use them as mattes, and colour for stained glass. Thanks Quote Share this post Link to post Share on other sites
vectorhands 0 Report post Posted May 5, 2016 (edited) Hey if you have the budget I would be tempted to use this plugin. https://cinemaplugins.com/c4d-plugins/vectorizer-professional2/ This wont help with your shading but you could use your mattes to generate actual geometry which you could then colour. You'd be able to assign a new material per window part/colour - as long as you had a separate matte. It would certainly be a lot quicker to generate these kind of shapes than hand modelling. Alternatively you could do this all within one shader. Look into the reflectance settings in your material - which will allow you to use alpha channels. You could build a shader using the layer system and a bunch of alphas. Edited May 5, 2016 by vectorhands Quote Share this post Link to post Share on other sites
Sircharles 0 Report post Posted May 9, 2016 Yes I saw that plugin ,and was thinking of that. But is just a freebee for someone. I was thinking of plugging the colour into the transparency channel, with a layer of noise as well. Or should it be the reflectance channel? Quote Share this post Link to post Share on other sites
Sircharles 0 Report post Posted May 9, 2016 Also, when I plug into the transparency channel with image same size, it maps incorrectly. Even when Uv mapped, the image doubles up when using a file in transparency channel. Quote Share this post Link to post Share on other sites