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Sircharles

Stained glass

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Hey if you have the budget I would be tempted to use this plugin.

https://cinemaplugins.com/c4d-plugins/vectorizer-professional2/

 

This wont help with your shading but you could use your mattes to generate actual geometry which you could then colour. You'd be able to assign a new material per window part/colour - as long as you had a separate matte. It would certainly be a lot quicker to generate these kind of shapes than hand modelling.

 

Alternatively you could do this all within one shader. Look into the reflectance settings in your material - which will allow you to use alpha channels. You could build a shader using the layer system and a bunch of alphas.

Edited by vectorhands

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Yes I saw that plugin ,and was thinking of that.

But is just a freebee for someone.

 

I was thinking of plugging the colour into the transparency channel, with a layer of noise as well.

 

Or should it be the reflectance channel?

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Also, when I plug into the transparency channel with image same size, it maps incorrectly.

 

Even when Uv mapped, the image doubles up when using a file in transparency channel.

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