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Ubertracer - anyway to render hair but not the Mograph tracer?

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I'm using Ubertracer which is perfect for my needs.


What I'm having trouble with is that I want to render it with hair. Unfortunately it doesnt seem possible, but several sources online point to a solution: use a standard Mograph tracer, place Ubertracer in the trace link and connect all elements/objects.


This kinda works - when a hair material is assigned to the tracer, Ubertracer renders but unfortunately with additional splines that the tracer object itself has generated.


Does anyone out there have any idea how to render just the Ubertracer splines but not the ones generated by the Mograph tracer object?


I want to use hair for fast render so sweep nurbs is a no no ;)







Edited by vectorhands

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