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saifsohailkhan

Offset Nested Animation with Cloner - Character animation

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So I have tried 'Inheritance Effector' and I have tried 'Random Effector' but I am not getting the results I want. I have a character rigged in nested nulls with expression controls. I want to make a clones of the of the character with animation being offset by time. I have tried everything I know so far. I feel like the problem is that my animation is nested in nulls and groups. Is there a way to randomize animation time for nested nulls with character animation?

 

 

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have you tried exporting alembic, and then bringing that in?

 

or maybe use an instance object. cloner can get confused with complex hierarchies.

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Alembic seems like a promising way to go. I have to try it out. I did try an instance to get rid of the hierarchies but the animation time offset can not read the animation info from the instance or ignores it in my case.

 

Thanks for the reply.

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