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You can create splines for each loop of the threads and then sweep along the splines. Add in the Reeper 2 plugin for the render version.

Create one spline that covers a single stitch on the front, then duplicate and offset a little and adjust points. Do that over and over or build polygon meshes with edges that match up with the pattern then with those edges selected you can convert them to splines. If you want the splines to start loose and tighten up against the surface as they are threaded through then use deformers, point level animation, or drive the points with nulls and some xPresso.


I'd be happy to help out with the project if you need it. I can do all the necessary rigging or just consult to get you started.

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