Guest ChrisC Report post Posted March 24, 2006 I made these sketches while I was on the clock at Saline, but they ultimately didn't get used for the particular project... Nice work man! Like the Cheen shader, I've kind of forgotten about these special effect shaders recently - they're a bloody goldmine! Cheers for sharing - Chris Quote Share this post Link to post Share on other sites
Guest Sao_Bento Report post Posted March 24, 2006 All I'm getting is an empty project file. Hmm, works for me - what version of C4D are you using? Also - Thanks again to Monkey. Nice work. Quote Share this post Link to post Share on other sites
Guest the_Monkey Report post Posted March 24, 2006 Thanks all for the kind words. I'm glad it's been helpful. I have a couple more examples that I didn't post at first because they were built "wrong" for the sake of speed and I didn't want to encourage people to build poor spline volumes. There are several times where I "cross the streams" on purpose just to get a blown out effect in the geometry (motion people can stand that but it drives 3d people nuts). Ordinarily that would be bad since it would violate the uniformity of the polygon normals, but in this case I built the textures with that in mind. Graf_03 is an example where I created a secondary sweep with a secondary profile to fill the volume a little better. Graf_07a is my freeform. Scenefile Graf_03.zip Scenefile Graf_07a.zip -m Quote Share this post Link to post Share on other sites
Guest ChrisC Report post Posted March 24, 2006 Great stuff! I think this means I must be a 3D person, cos those intersections made me flinch But lovely work, you've caught the 'spirit' of grafiti much more than all those farking flying arrows that have started appearing all over the place! Cheers for the files - C ...Thanks all for the kind words. I'm glad it's been helpful. Quote Share this post Link to post Share on other sites
Guest atslopes Report post Posted March 24, 2006 Great stuff! I think this means I must be a 3D person, cos those intersections made me flinch But lovely work, you've caught the 'spirit' of grafiti much more than all those farking flying arrows that have started appearing all over the place! Cheers for the files - C Monkey wins my award for the coolest mograph.net member of the day. thanks man Quote Share this post Link to post Share on other sites
Guest P90 Report post Posted March 26, 2006 I cant take you enough Monkey. Your officialy the best monkey I know. Thank you a lot for all the files. (Edit: I'm sure he means 'thank.' If not, let me just say, ' o.0 ' ) Quote Share this post Link to post Share on other sites
brink 0 Report post Posted September 6, 2006 These are really cool. Thanks for sharing. When I download the files I get broken textures when I open them in Cinema 4D. Is this normal? Thanks again for showing great work. Quote Share this post Link to post Share on other sites
dkor 0 Report post Posted June 14, 2007 great stuff that you are sharing here. Big thanx for that. I don´t understand where´s the difference between the 2 splines ["path"+"spline"] in both examples. I tried to delete one of them and i see the effect, but when i try to rebuild something like this for myself, i don´t know how to start. Did u draw both of them and put them in the sweep nurb or what ??? Maybe u write a little litte little tutorial how to rebuild that ? Or if anyone other who knows would do that... that would be great. Quote Share this post Link to post Share on other sites
the_Monkey 8 Report post Posted June 14, 2007 (edited) great stuff that you are sharing here. Big thanx for that.I don´t understand where´s the difference between the 2 splines ["path"+"spline"] in both examples. I tried to delete one of them and i see the effect, but when i try to rebuild something like this for myself, i don´t know how to start. Did u draw both of them and put them in the sweep nurb or what ??? Maybe u write a little litte little tutorial how to rebuild that ? Or if anyone other who knows would do that... that would be great. I would like to build a good Sweep NURBS tutorial. Perhaps soon. If you have a problem file/pic that you can post people usually jump into help pretty quickly. I can't remember the ["path"+"spline"] thing but a Sweep NURBS is built like this. Sweep NURBS Object -> Profile Spline -> Path Spline -> Rail Spline • The first child of the sweep object is the profile (the shape of the sweep). • The second child is the path that you want that shape to follow. • The third child is the rail the can be used to effect a variety of parameters, but all of them are in relation to path spline (#2). Rail is often used to adjust the alignment and/or scale of the sweep. You need the first two splines but the third is optional. It takes a bit of getting used to, but here are some tips: 1) Start simple. Make an extrusion. Make one that bends 90 degrees. Then one with two bends.... then a 30/90 combo... and on up. 2) Use the same number of points (and interpolation) for your path and rail. 3) Bezier splines are the hardest to control. Either build them mathematically or start with b-splines/cubic splines and convert them. 4) Make sure your wireframes are visible and optimize your interpolation as you go. -m Edited June 14, 2007 by the_Monkey Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 6, 2007 Urgh. I m new to C4D. I made 3D lines using Splines, and extruded them. i want them to grow. whats next? i tried putting them in a null, and linking the null to a sweep nurb with no luck. I know about Path Deformer, but, that just moves the item along the path, and doesn't grow it right? Quote Share this post Link to post Share on other sites
Gary Gnarly 0 Report post Posted July 6, 2007 You need to animate your "growth" parameters in the NURBS attributes. Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 6, 2007 when i put the extruded nurbed spline in the null, and attach that into the sweep nurb they dissapear.. Quote Share this post Link to post Share on other sites
Gary Gnarly 0 Report post Posted July 6, 2007 Its either or you dont need both. With Extrude you're only extruding a spline shape to create depth, in which then the movement can be animated for growth. With Sweep you're extruding a spline shape along a spline path(So two spline objects are needed), in which then the growth parameters can be animated. Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 6, 2007 whenever i create the two splines in sweep mode nurb, i always get really crazy shapes as opposed to lines.. Quote Share this post Link to post Share on other sites
Guest Sao_Bento Report post Posted July 6, 2007 whenever i create the two splines in sweep mode nurb, i always get really crazy shapes as opposed to lines.. They have to be in the right orientation. If you're using a primitive shape, change the orientation in the attributes. If you're using custom drawn splines, use the axis tool a rotate. Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 6, 2007 gracius ! that got it Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 6, 2007 sorry one last question, how can i change the direction of the growth? it only wants to seem to grow from one way... Quote Share this post Link to post Share on other sites
the_Monkey 8 Report post Posted July 6, 2007 sorry one last question, how can i change the direction of the growth? it only wants to seem to grow from one way... Upgrade to v10? -m Quote Share this post Link to post Share on other sites
govinda 0 Report post Posted July 6, 2007 Damn, Jonathan, you're amazing. You text me twice today about this, then you post here, and in the couple of hours in between you couldn't be bothered to crack a manual or look at a tutorial or experiment with various settings just to see what they'll do. Edit: Okay, the quick answer. Select spline. Structure>Edit Spline>Reverse sequence. Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 6, 2007 most of the tutorials i found were dead links. Quote Share this post Link to post Share on other sites
laughingcolors 0 Report post Posted July 9, 2007 http://users.freestuff.gr/eklektos/users/g...ep_nurbs/0.html No audio but may be usefull in the future Quote Share this post Link to post Share on other sites
douwe 0 Report post Posted October 23, 2010 fantastic you keep all these golden oldies online, monkey. d Quote Share this post Link to post Share on other sites
Spunj 0 Report post Posted October 23, 2010 fantastic you keep all these golden oldies online, monkey. d That's hilarious, I was just about to post the same thing... Quote Share this post Link to post Share on other sites
the_Monkey 8 Report post Posted October 25, 2010 They look 10x older every year. Damn this industry moves fast. -m Quote Share this post Link to post Share on other sites
J Montreuil 0 Report post Posted October 25, 2010 They look 10x older every year. Damn this industry moves fast. -m Still cool man. And I get to tear it apart to learn about how you use rail splines to make the cool shapes. Quote Share this post Link to post Share on other sites