vector meldrew 0 Report post Posted August 14, 2010 I would not do the camera moves in after effects. Instead do it in a 3D program and import it Quote Share this post Link to post Share on other sites
eyedfy 0 Report post Posted September 30, 2010 When I was using 3ds Max, I would parent the camera to a null. I would then add a 'spring controller' to the camera. This basically allowed it to lag and then come to rest (dampening, strength, etc.) Messing with the controls would give me a virtual steady cam. Then, I would move the parent null in 'step' keyframes (snap movement). The cam would slowly ramp up to speed, then come to rest with a subtle ease and overlap. I recently saw a tutorial for C4d (which I use now) that uses a delay effector using either 'spring' or 'blend' as the mode. Blend does a better ease in/out. Spring mode is better for character cam moves. Check it out. Just substitute a camera for the box. Quote Share this post Link to post Share on other sites
C.Smith 0 Report post Posted September 30, 2010 When I was using 3ds Max, I would parent the camera to a null. I would then add a 'spring controller' to the camera. This basically allowed it to lag and then come to rest (dampening, strength, etc.) Messing with the controls would give me a virtual steady cam. Then, I would move the parent null in 'step' keyframes (snap movement). The cam would slowly ramp up to speed, then come to rest with a subtle ease and overlap. I recently saw a tutorial for C4d (which I use now) that uses a delay effector using either 'spring' or 'blend' as the mode. Blend does a better ease in/out. Spring mode is better for character cam moves. Check it out. Just substitute a camera for the box. That's a fantastic idea. That being said I would also try the regular spring constraint as well. The spring constraint doesn't need to be cached to be predictable. It responds better for me than the delay effector in mograph for this kind of thing. That being said I haven't messed with the delay effector in a version or two and they may have fixed the weirdness I was getting with it. Quote Share this post Link to post Share on other sites
C.Smith 0 Report post Posted January 6, 2011 Being a good photographer need to know what camera movement you are talking about because i know about the camera angles and degrees. can please to give me angles and degrees of 4th dimensional inversion photography movements for me thanks, please! Quote Share this post Link to post Share on other sites
eyedfy 0 Report post Posted January 28, 2011 That's a fantastic idea. That being said I would also try the regular spring constraint as well. The spring constraint doesn't need to be cached to be predictable. It responds better for me than the delay effector in mograph for this kind of thing. That being said I haven't messed with the delay effector in a version or two and they may have fixed the weirdness I was getting with it. D-oh, I put the wrong URL in the link above... http://vimeo.com/7239147 Quote Share this post Link to post Share on other sites
flablo 0 Report post Posted March 30, 2011 If you want to add some real-looking camera shake, let go of the wiggler, just shoot a blank sheet of paper with a point drawn on it. While shooting just shake the camera with the style you want, then import the clip into after effects, track the point and use the generated keyframe to add shake to the AE camera. If you need consistent rotational shake, just use two points and then track also for rotation. Quote Share this post Link to post Share on other sites
feniks_tv 0 Report post Posted June 1, 2011 flablo, the wiggler is pretty capable of reproducing it, check this out: http://www.visualart.be/?p=170 Just applying the wiggler isnt random enough, with minor tweaking you get pretty decent results. Quote Share this post Link to post Share on other sites
hamax1 0 Report post Posted August 5, 2011 the VCP plugin Suretarget was being used heavily at Picturelab while I was there Quote Share this post Link to post Share on other sites
feronmcgurrin 0 Report post Posted November 26, 2012 I like to make a null a distance away from the camera and parent the camera to it. This makes matrix-like moves much easier than trying to keyframe the camera itself. Just rotate the null and boom. In fact, I cant remember the last time I actually keyframed a camera. This is what I do as well!my process is :1) connect to null2) set first and last key frame3) find area in the middle that I need the camera to hit a certain mark and finesse the ease on the intermediate key framescamera movement is an art of it's own! a lot of times things will get screwed up and you are better off starting over than trying to fix the mess that has been created. Quote Share this post Link to post Share on other sites
feronmcgurrin 0 Report post Posted November 26, 2012 I like to make a null a distance away from the camera and parent the camera to it. This makes matrix-like moves much easier than trying to keyframe the camera itself. Just rotate the null and boom. In fact, I cant remember the last time I actually keyframed a camera. This is what I do as well!my process is :1) connect to null2) set first and last key frame3) find area in the middle that I need the camera to hit a certain mark and finesse the ease on the intermediate key framescamera movement is an art of it's own! a lot of times things will get screwed up and you are better off starting over than trying to fix the mess that has been created. Quote Share this post Link to post Share on other sites
baynoise 0 Report post Posted November 27, 2012 I feel like I am constantly relearning how to use the camera in both After Effects and Cinema 4d. I've been in situations where a camera animation can be done in anywhere from 10 minutes to a week. It really just depends on the scene and the complexity of the move. I personally don't use any third part tools or rigs but I appreciate that there available and will hopefully have the time to learn them some time. I think the one thing that is constant between whatever one has said here and from my own experience is that it's really important to keep the keyframes to a minimum. I always use a null as well so the camera is never actually keyframed. Best of luck everyone. Quote Share this post Link to post Share on other sites
flow 0 Report post Posted February 8, 2015 steadycam pro from tca studios is a free plugin for c4d. i really fell in love with that rig. it takes some time to get used to but it just kicks ass then. Quote Share this post Link to post Share on other sites
Hayden 4 Report post Posted August 1, 2018 I came across this tutorial recently which I found helpful for creating smooth natural pans https://www.youtube.com/watch?v=WLa9Uc2RCc4&t=380s Quote Share this post Link to post Share on other sites