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  2. About Us: Mousetrappe is on the cutting edge of multi-media production, working with top theme park and cultural experiences to produce state of the art content around the world for everything from theme parks to museums to live entertainment. We do this by amassing teams of creative, inspiring, hard-working, and focused people who believe in the power of storytelling to bring life and dimension to otherwise static experiences. Our culture is based on collaboration, creativity, performance and having a positive impact not only for our clients, but the people who experience our work first hand as theme park goers, museum aficionados, thrill seekers and more. Position Details: We are searching for rigging artists to join our team here at Mousetrappe! We're looking for people who know how to make things move! The ideal candidates will understand the kinetics of motion and intuit the flexibility/needs desired by animators on down the line. Working in a collaborative environment, this position offers a chance for candidates to exhibit their creativity and technical skill. As this is a small studio environment, riggers must feel comfortable trouble-shooting their own technical problems to a degree as there is limited full-time technical support. The position is freelance/project-based and would run for about 8 weeks beginning in early July. Responsibilities: Design and maintain a smooth and efficient rig for CG assets. Work closely with Animation team to ensure that the productions' needs are being understood and met. Build intuitive and fast puppets Create and adjust rigging standards Contribute to the team with solutions and ideals on a visual and technical level Identify and solve potential problems to stay on schedule Communicate clearly and efficiently all production needs, schedule complications, etc. Requirements: Expert level knowledge of Maya Ability to work collaboratively with animators and team Fast and efficient Familiarity with full animation/CG techniques and pipeline Good communication skills Minimum 5-7 years of experience in character rigging, must have quadruped/bipeds in portfolio MUST be local to LA, no relocation or remote work possible. Submit the Following for Consideration: Link to Sample of Work and/or Portfolio Current Resume Desired Freelance Rate No agencies and no calls please. Do not send duplicate applications, samples or emails through our website. Due to a typical large volume of responses, only candidates under consideration will receive reply. To all others we appreciate your interest and thank you in advance.
  3. About Us: Mousetrappe is on the cutting edge of multi-media production, working with top theme park and cultural experiences to produce state of the art content around the world for everything from theme parks to museums to live entertainment. We do this by amassing teams of creative, inspiring, hard-working, and focused people who believe in the power of storytelling to bring life and dimension to otherwise static experiences. Our culture is based on collaboration, creativity, performance and having a positive impact not only for our clients, but the people who experience our work first hand as theme park goers, museum aficionados, thrill seekers and more. Position Details: We have an upcoming freelance/contract-based position for an experienced 3D modeler and texture artist specializing in organic and animal forms. The position will begin in early July and will run for approximately 8 weeks. As a 3D modeler you will be responsible for creating virtual animal-based characters, as well as creating and applying their final texture assets. You will be breathing life into sketches and concept art. You will be working collaboratively in a team with other talented artists and technicians. You must be well versed with industry standard 3D modeling programs and tools. Good spatial skills and a well honed sense of design will help you succeed. Responsibilities: Create and manage digital assets Interpret concept art and sketches to create virtual characters, environmental elements, and props Follow design guidelines, asset naming conventions and other technical constraints Prototype and iterate on models and characters based on feedback from team members Optimize, refine and correct model geometry Work with artists, animators and programmers to execute projects on time Create textures and UV maps Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies Requirements: Expert level knowledge of 3D design and animation tools such as Maya, Zbrush, Mari, Substance Painter, etc. An eye for detail and good visualization skills Ability to take feedback and make changes as required Fast and efficient Experience with Redshift Render workflow Familiarity with animation techniques and pipeline Good communication skills Minimum 3 years of experience in 3D design and modeling MUST be local to LA as this is a short-term position, no relocation or remote work possible. Submit the Following for Consideration: Link to Sample of Work and/or Portfolio Current Resume Desired Freelance Rate No agencies and no calls please. Do not send duplicate applications, samples or emails through our website. Due to a typical large volume of responses, only candidates under consideration will receive reply. To all others we appreciate your interest and thank you in advance.
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  5. Yeah, super excited to see what comes of this. Looks sort of like the Houdini workflow/thought process applied to AE. The fact that AE is still the only "real' option for 2d motion design bums me out. Hope it grabs some traction when it's released. Scott
  6. At the moment, payment in Bitcoins and other cryptocurrencies is accepted almost everywhere. Even banks, payment systems and other types of settlements. Bitcoin is invested by them to make payments, recalculations and it is progressively growing.
  7. Hope you enjoy, I welcome any comments :) https://vimeo.com/333934501 Tim
  8. I prefer the CS Tools over the Camera Morph. Just works faster for me and has options that I prefer.
  9. Anyone else seen this... Missed the beta but very interested in seeing this in action. Its a good direction considering the way adobe is hammering the nails into its coffin. https://medium.com/cavalry-animation/introducing-cavalry-cfb95c37f8be Very interested if some of you have tried it and would love to hear your thoughts! Cheers Liam
  10. Bony, Beeffy, a 2 legged walker, Marvin the martian, get your Animation on! Download these free character rigs for c4d, and animate just like the big boys in Maya https://ace5studios.com/products/
  11. SO MAT LIB 001 Is a high quality, easy to use production proof material library for Coronarender for Cinema 4D. The library contains all the textures as well as the optimum quality settings in each material. Create unique 3D art and motion graphics with this carefully crafted material library. SALE SALE SALE Buy the library for 25$ until this Friday only!!! Buy and find out more at: http://strangerobjects.neosushi.net/?page_id=648
  12. Hey Mograph! I thought I'd drop by to fill you in on my new project. I've been a freelance motion designer for the past 9 years (https://www.motioncrafter.com/). I'm passionate about helping fellow motion designers with their freelance careers, so I launched a blog to do just that! Feel free to check it out here: https://www.motionandmoney.com/ If you have any article suggestions, please feel free to leave a comment below! Thank you, Steve Tenuto
  13. I would probably stick to using the built in Morph-Camera option. Basically the same thing.
  14. I was specifically looking for the MoCAM and Easy Cam, and those are in the Camera presets in the Broadcast presets, which I would probably never have found if you didn't help me out! These are such amazing tools for getting quick camera animation done, I'm surprised Maxon doesn't show them off. They are life savers at times. Thanks for the heads up on the location!
  15. I believe they're now included in C4D--in R19 they're in Presets/Broadcast/presets/Light Setups
  16. Hey guys! I just started creating tutorials and hope to continue to share cool techniques in Software like After Effects and Cinema 4D. Check out my latest tutorial here: I only hope to get better with quality with each tutorial I create! If you have any feedback, would love to hear it! Thanks!
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