CSTools: Free C4D Goodies
Posted 25 December 2011 - 01:30 AM
just make sure there is a vibrate and move null. They seem to be the ones i use most.
http://plus.google.c...lekseyVoz/posts <- google+ page
Posted 31 December 2011 - 03:15 PM
Well, they are true plug-ins as opposed to scripts. I didn't remake everything from CSTools as I'm not trying to tread the same ground too much. I took some parts and made them far better but the rest is all new. And now in code instead of Xpresso so there is far more power and they run extremely efficiently.
Awesome. I ran into many problems with xpresso as well. Python is far more powerful. I know it will never happen, but the node-based system with python would be great. (i really like to see what's happening visually) One question: Do you know anything about subframes? And how to utilize it? I tried for a few times now, no luck yet. Thanks!
Posted 08 February 2012 - 12:51 PM
I am a newbee and could find where should i put CS tools in R13...can someone help??
Posted 08 February 2012 - 12:57 PM
Posted 09 February 2012 - 12:12 AM
ok so what is it ? are CS Tools working in R13 or not I am a newbee and could find where should i put CS tools in R13...can someone help?? Thanks
CSTools don't officially work in r13. Maxon changed the SplineData in 13 which broke a lot of the tools which use SplineData for animation and eases. So it may have wonky results at times. But , yeah they are just like any other scene: merge them into the scene you're currently working on and that's it. If it acts broken, it probably is
Posted 21 August 2012 - 11:32 PM
Posted 23 August 2012 - 12:07 AM
Posted 23 August 2012 - 12:30 AM
If I wasn't doing AutoCam, I could get all my ancillery tools out significantly quicker, But I am resolute to finish the hardest thing I've ever attempted first then go back and pick up the other stuff and right now Autocam is my heart of darkness. It has a complete internal keyframing solution with a whole menu of very complex algorhythms that it interpolates between. To say it's complex is an understatement. I'm taking on the challenge of having it create camera movements as if a human did them perfectly with very little user interaction. It's a doozy.
Sorry for any delays, but I'm also not going to release it until it meets the expectations I have in my mind grapes for it.
Posted 23 August 2012 - 11:11 PM
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