Hey guys.
Perhaps time to chime in here.
I shall deal with this in order and by person.
Endquote
Thanks for the good note.
It is kind of tricky to follow up on things after the fact with the movies. The creation of the graphics for the movies is not always as straightforward as it looks and there can be quite a chain of people involved. Designer > Playback Company > VFX House etc. It can be tricky to find the individuals and their portfolios as the original person is rarely credited and lost in the chain.
This list should give you some starting points. Some of the usual suspects and maybe some others.
People
Noel Rubin
Toby Glover
John Hill
Mark Pearce
Companies
Scarab Digital
Blackbox Digital
Useful Companies
isolve
Playback Tech
WestMedia Film
Decca Digital
G-Creative
More extensive listings and views of my stuff can be found on my Flickr pages.
Call of Duty 4 Concepts
Deja Vu
The Island
Mr & Mrs Smith
My Little Eye
Triple X 2
Meeshee
Tomb Raider
Mission Impossible 3
Cody Banks 2
The World Is Not Enough
Domino
Spy Game
The Bourne Identity
2056
Children of Men
Blade 2
Revelation
Albert Omoss...
I am far from the only person who has specialized in this, although I did stick with it longer than most people generally do. The reasons for which are tied into my current career and the fact that I switched from making false interfaces to real ones. I originally wanted it to be the other way around.
Mankeroo...
I know it gets silly sometimes and the stuff can end up rather unrealistic. There are a myriad of reasons for this and not always the fault of the individuals creating it. We do try but you have to remember. This is created for a client and you are the designer. In the end the job is for them and they get what they want. It requires a lot of skill and patience to guide that so that you do manage to create something good and different (or not as the case should sometimes be). The latter, is one part of the game I do not miss.
Mylenium...
Who really cares if it works or not. It's the movies. It is primarily about telling a story at the most and at least, nothing more than set decoration. Visually things have to have a lot more 'spark' on screen so that it works on camera. There are also great holes involved in licensing and copyright. I can make it look like Windows or Macintosh. I then have to have everything approved my Microsoft or Apple. Not always a problem but if there is any negative element in its usage you lose permission. Easier to just not bother.
Funnily enough, I have never done a "glowing holo look". Maybe you are mistaking me for someone else.
I do appreciate some people chiming in here and whether it is justified or not, I understand the feelings.
I can appreciate the great talent and skill you have Lutz (sorry...Mylenium), but on an interpersonal note it is very easy to be misunderstood when communicating via text and also with the language barrier. When I read your original post it did come across as rather dismissive, which is in its own way insulting.
It isn't always what we do, but how we do it that.
I am one of the most sarcastic people you may ever meet, but learnt long ago that it does not translate to text.
We all work in an fluff industry, you included. What we do is important to us and can be great fun and we are all very privileged to do it and earn a living from it. When things change you change. You go do something else. In my case it was a development.
I didn't quit as such, more moved on. There are many reasons why I didn't enjoy the old work as much as the new. One of the worst, ironically is that I was thinking too much about the job. Trying to make it too real in some cases. There just isn't time to do that on a film turnover. In doing that as well, I started to create concepts for real systems as well as the fantasy ones. A very fortuitous meeting with the Gridiron guys one year showed we had a lot of crossover with ideas so making the move there was a logical step.
The primary reason I don't do much film stuff anymore is that I have a full time job with Gridiron on a fantastic project. I am always tempted and there are regular opportunities that pain me to turn down but I happen to like living as much as working and it is important to do both.
Flow
I have moved to Gridiron software and am currently working on Flow. My job there is the interaction and visual design. There are alot of techniques developed for the film UI stuff I can employ and we are creating a background tool for creatives that looks to cut off a lot of the nasty edges when it comes to working with a lot of files. As a motion graphics artist and a UI designer (even if fantasy) it was a perfect marriage.
The pic you posted by the way is an old concept now. Looking much more interesting these days.
Still the older stuff on the site but as biased as I am, this will change the way you work for good.
Flow
End Note
Thanks to everyone else for the good notes.
I am working on a new reel and was just waiting to get hold of the last HD sources for it. I'll let you know when it is done.
Cheers
Mark