Dust Particles in After Effects
#1
Posted 23 May 2008 - 05:19 PM
#2
Posted 23 May 2008 - 05:28 PM
but if your realistic mean is sooooo realistic
Simple but might change as complex as necessaries
#3
Posted 23 May 2008 - 05:36 PM
Try trapcode particullar:
but if your realistic mean is sooooo realistici think one of 3d software packages is the choice.. if you need more advance particle control i suggested realflow
Cool...that's what I was hoping...but, do you know of any resources or tutorials that would help me achieve this effect in Particular? I'm kind of banging my head against the wall trying to create it with this.
#4
Posted 23 May 2008 - 06:09 PM
http://www.motionscr...s/random-2.html
I'd usually pre-comp it, link some of the variable in the expression to sliders in the main comp so I can control the size of the dust field and its speed of movement.
Then duplicate that solid a few hundred times.
Originally I did this because particular lacked depth of field, but I still use it because all those little layers interact nicely with lights in AE.
If you're more adventurous in your programming abilities, you can also add some code to the expression so that they will interact with other layers, but that is another lesson...
#5
Posted 19 February 2009 - 09:34 PM
Cool...that's what I was hoping...but, do you know of any resources or tutorials that would help me achieve this effect in Particular? I'm kind of banging my head against the wall trying to create it with this.
RealFlow can do dust as well? After looking at their site it looks like all liquid effects
Edited by Loqutis, 19 February 2009 - 10:03 PM.
#6
Posted 20 February 2009 - 06:21 PM
Cool...that's what I was hoping...but, do you know of any resources or tutorials that would help me achieve this effect in Particular? I'm kind of banging my head against the wall trying to create it with this.
Here's something to get you started, there's probably loads of tutorials online as a Google search will probably tell you... (also checkout the trapcode site for more info)
Use a custom particle, so create a new comp 200 x 200 with a masked solid (use pen tool to create a dust shape).
Apply fractal noise to the solid.
Experiment with the settings especially the brightness and contrast and use an expression like time*40 to animate the evolution to give you a bit of movement / variation.
Bring the particle comp into your comp with particular and turn its visibility off.
Tell particular to use your custom particle.
Experiment with size, opacity and the Air physics.
Hope this helps and best of luck
Edited by imcalledandy, 20 February 2009 - 06:23 PM.
#7
Posted 20 February 2009 - 06:44 PM
#8
Posted 22 February 2009 - 11:32 PM
Also remember basic compositing.
Dust in the air occludes what is behind it, doesn't add light to it. That means your fractal noise layers need to act as luma mattes for a ramp, as opposed to creating fog, which bends the light. We can simulate that in AE with blur on an adjustment layer. Read Mark Christansen's book cover to cover.
Here's both examples in file. cs3. No particle generators used. The expression slider drives a multiplier for the turbulence amount, in the fractal_generation comp.
www.movecraft.com/clients/movecraft/dust_fog.zip
c
#9
Posted 23 February 2009 - 07:11 AM
#10
Posted 23 February 2009 - 07:44 AM
That's just coke floating around.The Academy Award graphics package was showing a lot of dust particle love this year.
As the warrior-poet Ice Cube once said "If the day does not require an AK, it is good"
#12
Posted 04 March 2009 - 08:51 AM
#13
Posted 04 March 2009 - 09:00 AM
I'd like to put some optics distortion on these closer particles so it looks like refracted light, hmm....
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










