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Some newbie character animation tests This is the first of a serie of movies with character animation stuff
#1
Posted 09 February 2010 - 01:31 PM
Hi!!!
I´v been doing some character animation exercises and wanted to share with you for feedback or comments!. This is my first movie of tests. Hope you like it!.
http://www.graphicpu....com/?q=node/71
Cheers!
I´v been doing some character animation exercises and wanted to share with you for feedback or comments!. This is my first movie of tests. Hope you like it!.
http://www.graphicpu....com/?q=node/71
Cheers!
GRAPHICPULSAR
Graphicpulsar, art direction, illustration & motion
Graphicpulsar, art direction, illustration & motion
#2
Posted 10 February 2010 - 04:23 AM
love your website btw, the movements seem kinda stiff though. Unless thats the look your going for! great shading
#3
Posted 14 February 2010 - 03:16 AM
Thanks a lot for your feedback man!. Yeah!...the idea was to get some "stiffness" and quick movements...kindda cartoon but with "robotic spirit"
GRAPHICPULSAR
Graphicpulsar, art direction, illustration & motion
Graphicpulsar, art direction, illustration & motion
#6
Posted 21 February 2010 - 02:03 PM
Thanks a lot for the comments people!.
I´ll focus more in character design next time. These characters aren´t for an specific project, they are just exercises to practice. Most of the time I work with graphic design, typography, video and color and I wanted to do something different...learning a little about characters movement, I´m not an expert in character animation at all, just a very basic newbie wannabe!. I´ve always loved character animation and I wish I could use it for commissioned work soon!! ;-)
I´ll focus more in character design next time. These characters aren´t for an specific project, they are just exercises to practice. Most of the time I work with graphic design, typography, video and color and I wanted to do something different...learning a little about characters movement, I´m not an expert in character animation at all, just a very basic newbie wannabe!. I´ve always loved character animation and I wish I could use it for commissioned work soon!! ;-)
This post has been edited by Graphicpulsar: 21 February 2010 - 02:08 PM
GRAPHICPULSAR
Graphicpulsar, art direction, illustration & motion
Graphicpulsar, art direction, illustration & motion
#7
Posted 22 February 2010 - 03:36 AM
Good job on those dude, they're quirky and fun. I agree with the character design bit to an extent, but it's always cool to see something different (as opposed to all the free common rigs out there).
#8
Posted 24 February 2010 - 12:53 AM
Here we go!...the character tests 2.0, hope you like it!
http://www.graphicpu....com/?q=node/82
Cheers!
http://www.graphicpu....com/?q=node/82
Cheers!
GRAPHICPULSAR
Graphicpulsar, art direction, illustration & motion
Graphicpulsar, art direction, illustration & motion
#9
Posted 24 February 2010 - 02:55 AM
Nice. Character design ain't somethin you just jump into, so kudos.
Remember that gravity and inertia are always affecting the way that everything moves, so it's easier to get people to relate to the movements of characters if they feel like they have weight and that the weight is affected by gravity and inertia. I get that you're caricaturing here, but pay close attention to how your characters support their own weight under the strain of gravity, how their bodies shift to maintain support, as well as the residual effects of moving something really fast (the momentum of an arm flying through the air and stopping is transferred to other body parts so you get secondary movements and such). One of the hardest things about figure drawing, for me, was learning how to posture a body so that it felt like it was balanced under the pull of gravity and really feeling the weight of that force. Next you should try animating a giant ogre lugging a house-sized club around or something.
Do realism before you caricature it. It'll make your caricatures way better.
Remember that gravity and inertia are always affecting the way that everything moves, so it's easier to get people to relate to the movements of characters if they feel like they have weight and that the weight is affected by gravity and inertia. I get that you're caricaturing here, but pay close attention to how your characters support their own weight under the strain of gravity, how their bodies shift to maintain support, as well as the residual effects of moving something really fast (the momentum of an arm flying through the air and stopping is transferred to other body parts so you get secondary movements and such). One of the hardest things about figure drawing, for me, was learning how to posture a body so that it felt like it was balanced under the pull of gravity and really feeling the weight of that force. Next you should try animating a giant ogre lugging a house-sized club around or something.
#10
Posted 28 February 2010 - 03:37 AM
Thanks for all the feedback people!, really nice to read all the comments and suggestions, thanks!.
GRAPHICPULSAR
Graphicpulsar, art direction, illustration & motion
Graphicpulsar, art direction, illustration & motion
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