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Preset+Tutorial: C4D DoF Camera Rig

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#1 q3c



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Posted 16 January 2011 - 04:32 AM

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A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program.

With the coding support from German motion artist and art director, Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks.

Code by Derya Ozturk
Concept and math logic by Quba Michalski

Running time: 46min
Difficulty: Easy
Required tools: Cinema 4D
Optional software: After Effects, Frischluft Lenscare plug-in

Watch the tutorial at QubaHQ:

Edited by q3c, 16 January 2011 - 04:33 AM.

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#2 hotbuttertrucker


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Posted 16 January 2011 - 06:04 AM

love the recorder used in the audio.
there can be a healthy disrespect for strategic planning

#3 the_Monkey



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Posted 16 January 2011 - 07:57 AM

"...one of the great demons of motion graphics."

I would have said "clients".

Or maybe a hellraiser pinhead deer.


#4 vozzz


    Sermonizes Mograph to the Masses

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Posted 16 January 2011 - 08:47 AM

that tutorial is very very long dude.

while watching it though. to change the front blur/back blur distance, you can drag the little orange boxes in the viewport.

also, you do that thing to pivot around selected object, well when you do that it pivots around the axis of the selected object, and your axis was at the beginning of the object, so not very convenient to pivot. ( off screen)

when you want to match 2 cameras, just parent the camera you want to move to the camera that is in position, and run the "reset psr" command ( shift F12, find it there, i have it on a shortcut).

Otherwise really cool camera gizmo.




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