
A program of choice to many motion artists, Cinema 4D has a rather counter-intuitive method of producing depth of field. Both the camera controls and the way in which C4D handles depth maps can be a cause of major headache, especially for the newcomers to this program.
With the coding support from German motion artist and art director, Derya Ozturk, we have been able to construct an improved camera rig for Cinema 4D that should help you eliminate needless frustration, and get the results you need with just a few clicks.
Code by Derya Ozturk
Concept and math logic by Quba Michalski
Running time: 46min
Difficulty: Easy
Required tools: Cinema 4D
Optional software: After Effects, Frischluft Lenscare plug-in
Watch the tutorial at QubaHQ:
http://qubahq.com/20...dof-camera-rig/
Edited by q3c, 16 January 2011 - 04:33 AM.











