#1
Posted 08 September 2011 - 08:21 AM
http://www.donewellissomuchbetter.com/
I hope you don't hate it.
#2
Posted 08 September 2011 - 04:29 PM
#3
Posted 08 September 2011 - 11:09 PM
#4
Posted 09 September 2011 - 07:15 PM
c
#5
Posted 11 September 2011 - 09:33 AM
#6
Posted 12 September 2011 - 04:57 PM

I can't believe how low its ratings are on Amazon. It's one of the few books covering gestalt design that spends more time "showing you" than "telling you". I often refer back to it when I have lost my head in complexity. It's dirt cheap too.
One thing I might suggest... trust the process.
If you're starting with the simplicity of flat solid colors maybe you should follow that through to the end of the study?
It feels like your result added textures, motion blur, vignettes, and audio to "jazz it up".
This is one of the few times you DON'T have to do that.
Of course, if you want to... that's fine too.
Good luck.
-m
Edited by the_Monkey, 12 September 2011 - 04:57 PM.
#7
Posted 12 September 2011 - 08:36 PM
cheers!
#8
Posted 14 September 2011 - 10:00 PM
#9
Posted 14 September 2011 - 10:59 PM
Any compositional exercise will help you practice rhythm, balance, and any other compositional technique you choose to focus on, but this project is really about creating meaning where there was none, or shifting the meaning of elements that are given to you. So don't cheat it. And read the directions a bunch of times before you head into it. The directions are well written, and you're just souring your expectations if you go and look at an example. More importantly, knowing the goal of your project is paramount in design. You can't make any progress if you don't even know what you're trying to do.
#10
Posted 14 September 2011 - 11:52 PM
I went into this trying to find balance. I looked at the examples because on the website the pictures right under the exercise, its actually impossible to read the directions and not see the examples. http://gdbasics.com/...hmandbalancedp2 . Comparing the square I had to the layouts in the examples I felt like I was doing something wrong, the guide they showed were fundamentally different than mine, and that bothered me. I guess I'm a stickler for odd details, or have some ultra low level OCD.
It's true that I didn't think about creating meaning at all, I only thought of the technical details. I considered this to be a success until I read this and can totally see the other side of the coin. Thanks for taking the time to read Binky, insightful as always.
#11
Posted 15 September 2011 - 12:40 AM
A fair assessment. Though I didn't choose those pictures because I thought they went with the text I chose. I chose the photos first solely because I liked the way they looked then much later chose text.
I think this is a great endeavor, and props to you for putting the time in. I'm just saying that the less you cheat the exercises, the more you'll get out of them. Even if you don't regard the specifics of the project guidelines as important, they really are (at least in this case... it's well planned). I mean, you can justify it here, to us, but you're not really doing this for us. Trust the process. If you give yourself gold to start with, then you'll just polish it. When you're set to the task of turning SHIT to gold, you're actually creating value. Also, ramming your head up against a harder problem forces you out of your comfort zone, which is exactly where the exciting discoveries happen.
And having seen the page with the directions, I see what you mean. As a suggestion, try to cover the examples section up if you can, before you get a glimpse at it. It's not horrible to see how someone else thought about the project, but it's better to give it a go first without any preconceived notions that aren't your own. If at all possible, work off of your own unadulterated inspiration first, and THEN go take a look at someone else's attempt. You'll find that, without any outside interference, your interpretation will be quite unique from someone else's. Whereas when you start off by looking at examples, your end result will be slightly more anchored to those examples. There's a lot of power in learning by example, but there's also a lot of value in discovering/developing your own voice. You'll do best by yourself to balance the two.
Edited by Binky, 15 September 2011 - 12:42 AM.
#12
Posted 15 September 2011 - 05:26 PM
Edited by Dani-Sang, 15 September 2011 - 08:51 PM.
#13
Posted 16 September 2011 - 07:36 PM
#14
Posted 16 September 2011 - 08:07 PM
I'm actually catching up atm, since this could work for me too.Glad you're enjoying it Dani, saw your comment. Stay tuned, I want to make it through all the work too. To start and not finish is always very sad. Hoping to avoid that particular tragedy.
TIP: Try to interact more with the user. Give first the challenge, so that other people can do it and then post results instead of doing it all in one.
#15
Posted 16 September 2011 - 10:46 PM
Design Essentials for the Motion Media Artist: A Practical Guide to Principles & Techniques
http://amzn.to/rmKbxv
It's easy to read and gives you a realistic overview about the field!
#16
Posted 19 September 2011 - 09:45 PM
#17
Posted 21 September 2011 - 05:32 PM
This one uses Dani-Sangs idea from earlier to invite reader participation. The problem is laid out and a due date given. Have fun with it!
http://www.donewelli...ambiguous-scale
#18
Posted 28 September 2011 - 01:34 PM
#19
Posted 28 September 2011 - 05:33 PM
#20
Posted 28 September 2011 - 07:38 PM
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