modify Clone + Delay effector
Posted 09 February 2012 - 02:58 PM
if you add position it works fine and the position gets a springy effect.
but the modifying of the clone isnt "springyfied"
Posted 10 February 2012 - 12:09 PM
i was just hoping i could do this stuff for like a very large number of objects.
Posted 16 February 2012 - 07:50 PM
Posted 16 February 2012 - 11:06 PM
you need to use something animated to give the delay effector something to process. You could simply animate a null and plug the global matrix of this into the sample effector node. Then output the value and convert it an appropriate value.
See this example file to understand what I’m talking about..
Not sure if that really helps with your problem, but I thought it might be somewhat useful.
Edited by JMRicks, 16 February 2012 - 11:15 PM.
Posted 17 February 2012 - 11:10 AM
sorry im a bit hung over right now. Like if i have a move effector ( with no delay) and the bend deformer with delay. And then like 500 of them. With random weight and a falloff affecting when they land?
this just seems like a solution for a single object.
edit: i do dig that global matrix null feed though. Remember was working with sound effector and had to keep them at 0,0,0 in the world for them to not screw up.
Edited by vozzz, 17 February 2012 - 11:11 AM.
Posted 18 February 2012 - 03:40 AM
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