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Making a wall break realistically *C4D*


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#1 Final_Step

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Posted 15 March 2012 - 11:57 AM

Hello guys,
I made this small test with a dynamic chain and broken wall:


I used thrausi to break it and set the trigger to "at collision".
Can you suggest me of any other way to make this breaking wall REALISTIC.
Thanks in advance!
Daniel.

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#2 throb36

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Posted 15 March 2012 - 02:30 PM

It looks like it's supposed to be brick. Why not just use a cube and cloner object to make the bricks?

#3 Final_Step

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Posted 15 March 2012 - 03:09 PM

It looks like it's supposed to be brick. Why not just use a cube and cloner object to make the bricks?

Actually I was thinking about this solution, but I thought about a few problems.
1. All the parts of the broken wall with be the same size and they will be perfect cubes, a broken wall will never be perfect like this.
2. Using a cloner object I'm simply missing all the detail, I want to have small parts and big parts of the broken wall.

I want it be as much realistic as possible, and of course, it needs to be dynamic.
More opinions?

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#4 tezuka

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Posted 15 March 2012 - 03:26 PM

Did you actually watched real footage where a wall breaks? If not, sit down and watch it frame by frame. Train your eye, not your plugin folder.

#5 oeuf

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Posted 15 March 2012 - 03:33 PM

Train your eye, not your plugin folder.


Mr. Miyagi?

Good advice though.

I think what you're going to have to do to make it more realistic is breaking out the pieces of the wall. Like someone suggested already, the bricks, and then the cement grout which holds the brick together. Then maybe look at breaking down the bricks so that you don't have this "cube" look that you're referring too.

Edited by oeuf, 15 March 2012 - 03:36 PM.


#6 Final_Step

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Posted 16 March 2012 - 08:15 AM

Did you actually watched real footage where a wall breaks? If not, sit down and watch it frame by frame. Train your eye, not your plugin folder.

You are totally right and I agree with about that, but it is not that simple to find such footage WHICH IS REAL, I mean not made in a program as well. Any way, I tried using a cloner cloning a brick, it works better that I thought.
I might add some debris in AE... Thanks for the advice people! If any of you got another idea I would love to hear it! :)

Edit: My result with the cloner looked similar to this one:
http://www.google.co...iw=1920&bih=955

Of course without any texturing and good lighting...

Edited by Final_Step, 16 March 2012 - 08:36 AM.

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#7 vozzz

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Posted 16 March 2012 - 03:50 PM

hm.. it really is difficult to find actual footage of a brick wall being broken.. =)

i reccomend trying to remember some movies where this has happened, and then go find them and watch them.

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#8 jon

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Posted 16 March 2012 - 04:58 PM



#9 tezuka

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Posted 16 March 2012 - 05:38 PM

For the fracturing part:




For the debris: ( go to 2:40)



Also for debris and smoky parts:
http://www.gettyimag...terial/97243662

#10 Final_Step

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Posted 16 March 2012 - 06:56 PM

Thanks a lot guys, really helpful stuff... I don't know how you found those... I was looking for such things.. Probably used the wrong keywords..!
I will do some more testing and post the final scene on the forum!
Thanks again! :)

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