I guess some of you may have heard of AtomKraft. It is essentially a full integration of a high end 3D renderer into the Foundry's Nuke 2D/3D compositing app.
Funny thing is that we originally did this for After Effects 9 years ago. Never finished it. Forgot about it. Did the Nuke version starting in 2010. Then came back full 360 to do the AE version as of last December.
Of course, we have a lot more features now, than we did in 2003.
Basically AtomKraft for After Effects allows you to use AtomRender instead of the Advanced 3D renderer. But there is much more:
- Import Wavefront OBJ and Alembic files and animated sequences just like normal footage into you Project window
- Render these as full 3D geometry inside any AE comp (choose polygons, subdivison surfaces, or one of 6 particle types, e.g. blobbies)
- A Shitload of channels can be extracted from any nested 3d comp that uses AtomRender to combine them as you please
- Physically plausible materials, with subsurface scattering, glossy reflections, soft shadows etc.
- Real 3D motion blur and real world depth-of-field with no real speed penality
- Sub pixel displacement
Before we do this we'd like some people to grind the shit out of our current alpha version to help us polish the beta for general public consumption. Interested pixel pushers please drop me a mail at firstname.lastname@example.org.
Check the Nuke version to get an idea what the After Effects one will bring: atomkraft.hk/nuke.
Oh yeah, if there is anything you always wished you could do in AE, instead of having to resort to a 3D app, please let use know, we are listening.
Edited by virtualritz, 03 April 2012 - 09:44 AM.