From what I gather--rendering to the RPF file format using Net Rendering or the Physical Renderer will not retain all the 3D meta data (z-depth, object ID, etc.) that you can usually work with using the standard render engine. Anyone have experience or knowledge to the contrary or know a work around? Cheers!
-Jordan
RPF & Physical Render
Started by louderthan11, Apr 02 2012 09:16 PM
RPF Cinema 4D After Effects Physical Render
1 reply to this topic
#1
Posted 02 April 2012 - 09:16 PM
#2
Posted 08 April 2012 - 02:11 AM
i had the same problem with the new Physical Renderer
if you want to export z-depth, object ID.... you should use Multi-pass
but for me most the time i render with the standard render , its faster(in some cases) and you can exprt data with RPF files unless you want to use the new SSS or Physical camera
i believe this is bug and they will fix it in the next Updates
i hope this helped you mate
if you want to export z-depth, object ID.... you should use Multi-pass
but for me most the time i render with the standard render , its faster(in some cases) and you can exprt data with RPF files unless you want to use the new SSS or Physical camera
i believe this is bug and they will fix it in the next Updates
i hope this helped you mate
Also tagged with one or more of these keywords: RPF, Cinema 4D, After Effects, Physical Render
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