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How to get an hexagon shaped solid from External Comp Tag to AE

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#1 mottomojo



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Posted 05 April 2012 - 10:40 PM


I just can't get a hexagon shaped solid from external compositing tag from Cinema4d to a AE in order to replace it with a footage.

Any suggestion?

I included the picture what I'm trying to do.

Thanks in advance

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#2 Mylenium


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Posted 06 April 2012 - 05:46 AM

There are no "hexagon shaped solids" in AE? It doesn't support any geometry beyond your usual rectangular plane and that is that. You will need to use masking to make it a hexagon again.

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#3 destro


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Posted 06 April 2012 - 06:27 AM

Google "cinema 4d to after effects" and have a look at some of the tutorials. There's a fairly standard workflow to do what you're trying to achieve.

#4 mottomojo



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Posted 06 April 2012 - 01:10 PM

Thanks Mylenium, that's what my plan B was. I was just checking any other way to avoid masking it again in AE.

Thanks, Destro as well!

#5 ChrisC


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Posted 06 April 2012 - 06:28 PM

Explode the mesh and use object mattes would be my preference.

#6 mottomojo



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Posted 07 April 2012 - 03:28 AM

How do you do object matte? are you refering to the object buffer?

Can you explain me more please?


#7 vozzz


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Posted 07 April 2012 - 10:22 PM

yup, object buffer.

explode the polygons.
Centre the axis, align them so they are perpendicular to the polygons.
add "external comp" tags to the hexagons
add compositing tags with object buffers ( these are commonly reffered to as mattes)
in ae, make a new layer, parent it to the nulls that came in as a result of "external compositing" tags
use the object buffers to mask out the unwanted parts.




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#8 mottomojo



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Posted 08 April 2012 - 03:39 AM

Thank you so much Vozzz!

I have 39 hexagons to be filled up with footages in AE. Now I'm trying to test render out you suggested. Hopefully I'm doing as exactly as you said.

Thanks a bunch :)

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