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Texturing Text In Motion-C4D


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#1 Final_Step

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Posted 27 April 2012 - 08:47 PM

Hello,
I ran across this problem several times before and I hope I'm missing something which is not too big. I create a text and apply some motion to it, using effectors for example. Then I create the texture I need and drop it onto the text... Well the UVW warping doesn't seem to work but the flat mode seems to do a nice job although when in motion the texture sort of 'moves' along with the text I'm animating...!
Can any one explain me how I can create a texture (lets say a metal one, using a real photo of metal) and make it "stick" to the text when in motion...?
Thanks a lot in advance!

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#2 sbmotiondesign

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Posted 27 April 2012 - 10:34 PM

I might be wrong but I'm pretty sure you need to map each letter individually, so if it's a piece of mo-text you need to convert it to individually extruded letters. You can still use effectors and what not, you just need to be sure to change the deformation to object and place the effector in the same hierarchy.

This is one of those things where bodypaint can be your friend as well.

#3 Mylenium

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Posted 28 April 2012 - 01:47 AM

That's what the Stick Texture tag is for...

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#4 mshadis

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Posted 28 April 2012 - 04:30 AM

Nick from Greyscale made a nice tutorial that I think might help you:

http://greyscalegori...ips-and-tricks/

#5 Final_Step

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Posted 28 April 2012 - 09:09 AM

I might be wrong but I'm pretty sure you need to map each letter individually, so if it's a piece of mo-text you need to convert it to individually extruded letters. You can still use effectors and what not, you just need to be sure to change the deformation to object and place the effector in the same hierarchy.

This is one of those things where bodypaint can be your friend as well.

The problem is that I'm using deformers to animate the text, how can I separate the letters and keep the deformers doing their thing? =\

That's what the Stick Texture tag is for...

Mylenium

I tried adding the stick texture tag onto the motext but it just didn't do anything after clicking record...
Maybe I'm missing something?

Nick from Greyscale made a nice tutorial that I think might help you:

http://greyscalegori...ips-and-tricks/

The tut from Nick is cool, but it is not for an animating text.

I asked some friend and he said it might happened because the animation is generated by the deformers... the text parameters are not actually changing... So he suggested using the shader deformer to texture the text. I have not idea of how I can do it, so if anyone can direct me to some tut about it will be cool!
Also I thought maybe baking the animation somehow...? But it might be just some stupid thought!

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#6 sbmotiondesign

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Posted 28 April 2012 - 10:12 PM

Here's an old thread where they figured out a solution to a similar problem.

http://mograph.net/b...showtopic=22402

#7 Final_Step

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Posted 29 April 2012 - 04:09 PM

Thanks a lot mate! I would never figure it out myself! :)
Once again, this forum helps me out!

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#8 douwe

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Posted 29 April 2012 - 06:16 PM

Thanks a lot mate! I would never figure it out myself! :)


What is it that you figured out ?
Doing the setup with Extruded Text Splines ( Fracture Object > Connect Object with texture tag > Extrude Object > Splines.)?
Or did you come up with a way to keep your MoText ?

In case of the latter, mind sharing a file or a screenshot ?

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#9 Final_Step

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Posted 29 April 2012 - 07:38 PM

I meant I wouldn't figure out the first one... Didn't come up with anything new... If I will find something out I will share it for sure! :)

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