It was a delight to work on. I spent days trying to balance lighting, luminosity and global illumination settings, and troubleshooting Ambient Occlusion passes over the net render, but when it all worked out, it was really nice to see the virtual LED lightbulb really lighting the scene as it does in real life.
I had some difficulty with GI and Ambient Occlusion when used with material transparency. Very flickery, and way worse with the net render. Anyone else have issues like that?
Anyway, hope you guys like it...
Edited by Peedy, 11 May 2012 - 07:39 PM.