C4D- animating weight influence?
Posted 12 June 2012 - 07:50 AM
I'm trying to find a way to gradually reduce the influence (weighting) that a joint system has on a mesh.
I've got a rigged/ weighted and animated character whos mesh I've split into several 'strip' sections of dynamic cloth.
I want the cloth strips to gradually be able to do their own thing and not be inlfuenced by the joints anymore.
Unfortunatley, everything I've tried so far has been an "all or nothing" solution where the weighting 'suddenly' has no influence but I'm looking for a more smooth and gradual approach if possible...
Posted 13 June 2012 - 09:59 AM
Posted 13 June 2012 - 10:04 AM
Posted 14 June 2012 - 04:39 AM
Are you refering to the "weight tag"? (I'm using joints)
If so that sounds similar to the "all or nothing" solution I came up with.. it seems adding a second tag and animating the 'weight' value of either one does in fact have an effect on the weight influence but for a reason I can't figure out it acts more like a "switch" than a "slider". (ie: no effect from 100%-1%...only becomes active when it hits 0%.. so it's not a smooth transition.. more of a sudden "pop' as the mesh returns to it's 'un-weighted' position)
Do you know if there is a way I can bind a mesh using vertex-maps alone intead of the joint/wieght tag approach? It seems I would have more control using vertex maps/xpresso but can't find any info on it for R13...
Posted 14 June 2012 - 06:02 AM
Posted 14 June 2012 - 07:41 AM
Ran a point cache tag with a deformer and it looks like its doing what I need it to do.
Thanks for thinking outside the box for me guys!
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