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[C4D] Object only self-shadowing


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#1 jens

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Posted 03 January 2013 - 09:30 AM

Hey motion graphers!

 

I've got a rather technical issue over here,

basically I want an object to only cast shadows on itself and not onto other objects.

But the other objects still need to receive all shadows except from the object mentioned before.

 

The only workaround I figured out so far is to dublicate my lights and include/exclude my object.

But as my scene gets more and more complex, this solution gets really time consuming.

 

Any other Ideas?



#2 Mograph Candy

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Posted 03 January 2013 - 03:50 PM

Have you tried using the "Compositing Tag"?


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#3 jens

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Posted 03 January 2013 - 04:34 PM

I played around with the composition tag quite alot.

But the tag only got the option to deactivate self-shadowing, which is the opposite of what I want.

Also I learned that the exclude/include option of a composite tag only affects reflection and refraction.



#4 wysee

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Posted 05 January 2013 - 08:07 AM

I had exactly the same problem few weeks ago, and the only solution I found was the same as your, duplicate light.

So maybe that's it.


Edited by wysee, 05 January 2013 - 08:08 AM.





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