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#1 Jennifer Lewis

Jennifer Lewis

    MoGraph Superstar

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Posted Yesterday, 03:18 PM



The Effects Artist is responsible for supplying particle, rigid body, fluid, cloth, fur and hair simulations




  • Use an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems
  • Develop rigs/techniques to implement and optimize approved looks
  • Light and render dynamic simulations, create working test composites for review by the supervision team
  • Work in partnership with lighters and compositors to ensure shots are delivered to the very highest standard
  • Stay on schedule and meet deadlines while maintaining the highest quality of work




  • Minimum 3 years of experience within the film and television industry
  • Experience in live action FX is a must
  • Extensive knowledge with Houdini
  • Working knowledge of Maya and Realflow and Fume
  • Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle rendering voxel based systems
  • A TD background is desirable
  • Familiarity with Nuke preferred and a solid understanding of the compositing process
  • Strong understanding of linux/ unix based operating systems
  • Excellent communication skills
  • An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics
  • Python scripting experience is a plus


To Apply for this position


Interested candidates should:

  • Please submit a cover letter and resume with a link to your online website to:   careers@spinvfx.com
  • Clearly include your name, address, telephone and email address
  • Please include position applying for in subject of email
  • Only qualified applicants will be contacted.
  • No phone calls or drop-ins please


For more information please visit:


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