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Nick Campbell

Member Since 13 Feb 2008
Offline Last Active Sep 06 2012 06:10 PM

Posts I've Made

In Topic: KVM Controlling remote Mac Pro

02 September 2012 - 10:07 PM



Your looking for PCoIP (pc over IP)

Thanks! That looks like it should work. I may give it a try and report back if this thing works.


In Topic: Siggraph

30 July 2012 - 08:31 PM

Yep. Chris Schmidt and I will be at the booth this year. I usually have a different schedule every day. Stop by and say hi if you are around.

In Topic: C4D HDRI lighting question

27 June 2012 - 06:56 PM

Be sure to try adding a bit of green to the light. Any shadows around there will be really green from the leaves around it.

In Topic: GreyScaleGorilla Transform Plugin

08 June 2012 - 08:33 PM


I just wanted to chime in with some thoughts about what has been said about Transform. All this feedback is always helpful.

First, we make tools to try to save time and allow you to concentrate on doing more difficult stuff. If you can make your own soft boxes, textures, cities, explode effects and HDRI maps and have time to, go for it. But, I'm hoping that our tools save you that time so you can do the more specialized and fun stuff.

About our plugin not being a "plugin". True, our Chunk mode relies on the Explosion Effects object to do the breaking. We even have a tutorial to show you exactly how to do it yourself. If all you need is chunking, you probably want NitroBlast anyway. :) However, we think Transform is WAY more than just chunks. Chunk mode is one of many modes to help you animate your scene. Transform helps animate anything with no keyframes. The plugin not only adds preset functionality, but also automatically finds the size of your object and runs the effects in any direction accordingly. There is also a shader mode that allows you to animate your objects in any order using a gradient. Did I mention Custom mode where you can build your own animation style? There really is a lot of work that went into this plugin and if it's not clear to you, then it's probably my fault and I did a poor job of showing it's value.

Transform did start it's life as a simple shatter tool, but as we worked, it has quickly outgrew that. I think it's a tool for all animators. Plus, It's a blast to play with even in custom mode. Please keep the feedback coming and we will keep making Transform better. Transform is a 1.0 product and I really appreciate all the people that got it early on it's its life. We have huge plans for this thing and I hope it will exceed peoples expectations.


In Topic: Randomize luminance for cloned objects

05 January 2012 - 09:55 PM

Wow douwe,

The shader effector is a WAY better way to do that. You got me playing with it for my Tiny Animation Project. Fun!