Jump to content


Member Since 09 Mar 2008
Offline Last Active May 23 2014 07:49 PM

Topics I've Started

Motion Graphics for On-Air Promotions Producers (We use AE)

10 February 2014 - 06:43 PM

Hi there,


I work for a company with several on-air promotions producers who cut promos for various commercial and premium channels here in Canada.


We edit with Avid Media Composer and use After Effects CS6 to create our motion graphics (animated lower thirds, full screen text animations) typically with copy that compliments the narrative of the promos that we produce.


Well all know AE well and we know it has several notable limitations in various areas like true 3D and particles, etc.  We're aware of plug-ins and tools like Element 3D and Trapcode Particular that help to fill in some of AE's shortcomings.  I have also heard that Maxon's C4D is a good way to go for 3D mograph.  


For the most part we are able to create pretty nice animations within AE but one of the promo producers has been looking at another software tool that I have never really thought about until last week: Eyeon Fusion


We're not a VFX company and don't really need to tackle any advanced compositing, we don't really typically do special effects beyond basic 3D green screen stuff and AE seems to have been tackling our basic mograph needs relatively well.  


Anyway... here are my notes on Eyeon Fusion so far:

- Eyeon Fusion looks to me like it's primarily a VFX node-based compositing tool, an animation tool secondary.  Does that sound right or am I wrong?

- It's expensive.  Knowing what we would produce with this tool, does this expense make sense to you or would an alternative 3D tool like C4D or Blender make more sense?

- I don't see any tutorials on Lynda.com for Fusion.  None of us know how t use this tool, we're fast learners and I hear it's easier to learn than Nuke, but I see a LOT for Maxon's C4D so I'm thinking this would be a better choice in terms of a quick learning curve?

- Is Fusion a better choice than Cinema 4D? 

- I'm not seeing a lot of Mograph fully produced with just Fusion (demos, videos) I see a lot of work where fusion is a finishing step (or part of the process) and other software tools are also used like AE or C4D, but not just Fusion.

- What's a safer bet?  Finding a motion graphics artist who who is pro-efficient in C4D or in Eyeon Fusion?

- The titles I hear a lot of when it comes to typical tools used by mograph artists are typically: AE, Cinema4D, Trapcode Particular, even Blender 3D or Elements 3D, There are others too but I think those are the most common.  I never heard of Eyeon Fusion until recently, should I be including this in that list?


If you have some time, please share your thoughts on whether or not you feel EyeOn Fusion would be a good fit for our needs or not?  Anything that you can share on anything above will be very helpful to me, I trust your opinions a great deal, you're all very talented with Mograph.


Here's my position based on what I know about this software and Mograph at this time:

- I think Fusion is a VFX tool more so than an alternative to AE.  I believe that Cinema4D or even Blender 3D would be a more appropriate and cost effective alternative over Eyeon Fusion.  I hear C4D is easy for people who know AE to pick up.  Also there are lots of tutorials out there for C4D and Blender.  I also feel that we'll have an easier time finding talent who know C4D over Eyeon Fusion.  And I know that Maxon/Adobe have a partnership that ensures solid integration between AE&C4D.


Anyway thanks again for your time and insight.  If you have any questions, please ask away.

HELP! Cinema 4D vs 3DSMAX

08 March 2013 - 03:35 PM

Hi there,


So I'm asking to buy Cinema 4D.  It was approved but when my software request was presented to our IT guy, this is what he said to us.  NOTE... I changed the names to protect peoples identity.


I also have 3DSMAX background but I've been told it's more used for architecture these days and that Cinema 4D is the tool motion graphics people use most often because it's easy to learn and works well with After Effects.  I think the Mograph and cloner tools certainly look appealing too.


I have a meeting at 11am with this guy to argue why Cinema 4D is better but I'm new to the software so I could sure use some of your feedback as to why I should buy Cinema 4D instead of 3DSMAX... (for broadcast use).  Or... is he right and I'm wrong?


Here's his email (names are different to protect confidentiality):








I have to discuss this further, when you get to 3d software your are entering into a new realm. 


Some things need to be considered:


- the hardware that this runs on (will it be enough horse power to render 3d scenes, if you think after effects is slow to render wait until you have to wait 7 hours for a 30 second clip. 

- if the hardware above isn't sufficient enough to render in a reasonable time then we are looking at a render farm. Which is an expensive hardware solution. 

- will he be the only user? Want to consider other channels wanting it, so is this our standard moving forward? There are programs like 3d studio max, Maya (which I like and have at home), etc.

- what do we want to do with this software and what makes it stand out, other than the cheaper price, which sometimes tells me something. 


I don't want to put the breaks on this and I understand how 3d could benefit cottage life but we are running short and some areas are over in capital. 


Let me know when you are available,


I.T. Manager



Here's my position right now:

1) we are using HP X400 workstations with 12GB of ram, Windows 7 64bit Xenon CPU's clocking at 3.33GHz (I see 12 cores on Task Manager), our graphics card isn't fantastic but it's not low-end (NVIDIA Quadro 2000).  I have created simple animations on my laptop with pretty half these specs fine, so my guess is that this is not a fantastic perfect workstation but it's certainly powerful and capable of running Cinema 4D.

2) Render takes longer that's a given, but a render farm is overkill and not necessary for what we're doing in house which is mostly 3D text, maybe a flying 3D logo or iPhone, simple stuff like that.  We're not making Pixar grade stuff here.

3) 3DSMAX is powerful, but expensive and not as intuitive and easy to learn.  It's more geared towards architecture and maybe video games?  For TV graphics, and to learn quick, I'd say Cinema 4D is right for us?


So please help.  I am looking for any input that you can share to ensure I get Cinema 4D and not 3DSMAX, which I think is wrong for our needs.  Thank you for your time!!





Cinema 4D Motion Graphics Tutorials

04 March 2013 - 07:58 PM

Hi everybody!


I am asked to purchase some software tools for a workstation we're setting up for motion graphics.  It's for a small TV company who is looking to produce some motion graphics in house.  They are allowing me to buy Cinema 4D along with some other software so right now I'm compiling a list together.  I have 2 questions:


Question 1:  I don't see the sense in paying for the full Cinema 4D Studio suite since we're not going to be doing advanced 3D with this software.  I'll be using Cinema 4D primarily for motion graphics work and in-house designed channel air-packs, so am I right to be asking to buy "Cinema 4D Broadcast"?  Is that the right version to get or is there a feature that I may regret not having that's on another version?


Question 2:  I need to learn Cinema 4D fast.  I am working with some graphics people to design an air-pack for a new channel and of course, I don't expect that I'll be a pro overnight, but I do need to dive and learn the commonly used mograph relevant functionality of this software.  I have a Lynda.com account already and it looks like they have some good stuff there?  Would you say it's a good resource to get quick training on cinema 4D or is there something else out there that you can recommend?


Thank you for your time and help! :-)