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Member Since 12 Mar 2008
Offline Last Active Apr 20 2016 02:39 AM

Posts I've Made

In Topic: Nvidia GTX 980ti and MacPro - advice please.

06 October 2015 - 06:11 PM

the only hiccup that I could see is that the 980ti pulls the 250w, which is a little more than the mac pro is designed to handle for a single slot. So if you're really putting a heavy load on the card you might get the occasional auto reboot. I ran a gtx780 (which also draws 250w) and would occasionally get the unwanted reboots. The system was definitely usable and 95% reliable, but that 5% could be a real bummer. I switched to the standard 980 (which draws around 160w) and haven't really had that problem since. Granted, the standard 980 isn't as fast as the ti, but its just something to keep in mind.

In Topic: Hackintosh, PC, or stick w/ Mac?

03 September 2015 - 06:39 PM


So far, Windows 10 is probably my favourite OS of all time. Rock-solid stable, keeps everything you need at your fingertips. I work faster in it than anything that's come before. I find going back to OSX on occasion really, really frustrating.



This is the first time I've ever heard this. I dual boot Yosemite and 8.1, and hopping over to 8.1 is maddening only for all the little things. No column view, really strange selection behavior (strange to me at least), 5 different versions of a save/open dialogue, and many other things. But you're saying that with 10, you feel right at home? Obviously this is not turning into a windows vs os x debate, I really am interested in the windows 10 experience.

In Topic: A conversation about Look Development

24 August 2015 - 08:12 PM

A little off topic, but I am finding these very useful. A series about concept art/digital painting. Goes into some cool painting/composition theory as well as how to execute. In case anyone else out there is interested.



In Topic: Alpha depth via Plain deformer?

19 August 2015 - 10:25 PM

The example you're showing might be from a particle generator and not a bunch of clones. I'm no scientist, but since all the spheres are emitting from the center, and the splines connecting them all go back to the center, that'd be my guess.  I'd set up an emitter, emit a burst of particles, then let your tracer/sweep nurb go to work. Set the focus distance of the camera to the particle emitter and play around with the front and back blur (or set up a physical camera with the physical renderer) and I suspect you might be pretty close.

In Topic: Neon sign

18 August 2015 - 09:57 PM

I just don't understand how the object buffer works and how he managed to use that in AE. 



Look for a tutorial on track mattes or alpha / luma mattes. Thats all an object buffer is. There are tons of tuts out there.


If you're going to be adding glows and such, it's helpful to pre comp the rgba/beautypass with the luma matte, and do you're track matte in there. Then put the glow on the pre comp. That way the luma matte won't also be cutting off all your cool glow-y stuff.



Theres also this. 




It might help you get around the GI flicker and get you closer to the look you're going for without track mattes/object buffers