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Member Since 24 Sep 2008
Offline Last Active Yesterday, 06:55 PM

Topics I've Started

New Blackmagic soft

17 April 2015 - 02:14 PM

is it just me, or does this look like i won't be needing premiere anymore: https://www.blackmag.../davinciresolve

Batch PNG sequence to MOV with alpha animation codec?

24 December 2014 - 11:25 PM

i have 45 folders full of png sequences.


i need to convert them to mov files animation codec with alpha.


the files need to have the names of the folders, not the files inside. ( files inside are all the same name, ie image_###.png, so dragging folders into AE wont work)


anyone got any ideas?

What would you like a tutorial about?

18 December 2014 - 04:32 PM

I have plenty of ideas that i want to make tutorials about as soon as finish with this workload. but Decided to ask the people here.


What do the mograph people want tutorials about?

( maybe it already exists you just don't know about it and someone can link you).

Thea 1.4 release - displacement and super fast

17 December 2014 - 09:33 PM

Thea 1.4 is Released


Our milestone edition 1.4 brings powerful new features along with substantial improvements for Thea Presto engine. These improvements include Displacement, Motion Blur, Render Channels, Relight Support and faster Interactive Render among others. The new edition is now available and to celebrate we have launched promotional offers!
What i especially love about it, is unlike octane it has a cpu option which you can switch to without any downtime and render out your project that way if you run out of GPU memory. It also supports bucket rendering overcoming the memory limitations when rendering stuff at really high resolutions. Or when outputting multipass rendering
Only downside at the moment, is the material editor feels a bit clunky at the moment. But the developer is very responsive to user feedback.
AND its on sale right now, 40% off for c4d bundle.

Object buffers through camera shader?

04 December 2014 - 08:43 PM

Anyone know how to get object buffers to show up for objects when seeing them through a camera shader. 


example. I have stuff happening and a camera pointing at it. and then the cameras view is being projected onto a plane next to it, so i can see the action in two places, like watching the screen while they are shooting a scene. 


does anyone have any ideas how to get the object buffer for an object in the scene to show up on the projected screen too?


I attached an example i found online, i need the object buffer for the chair to show up in both places.