Jump to content


nourneme

Member Since 22 Feb 2010
Offline Last Active Apr 13 2013 09:55 PM
-----

Posts I've Made

In Topic: Unity Developers

11 April 2013 - 03:27 AM

Thanks everybody for the conversation and sorry to be absent on my own thread.  I've been crushed over here.  To the SF crew, i couldn't agree more.  I don't know exactly when gaming creating became so visually friendly.  The whole industry is is starting to push out the developers out making it easier for us designers/animations to create more.  You will always need your hard-core programmers but goddamn i love the way this is growing.

 

When you say simulation training, do you mean a training course for the company to give their employees?

 

Jmont, I did meet up with the client and although they were incredibly intrigued by the idea of a video game-style training, they will probably opt for either a desktop standalone, or for a tablet app since they now see the power behind that.  They are looking for a non language based visual training that is quite indepth to train their soldiers in the field.  I'll probably go html 5 that will trigger 3D animations as they touch with some extra bells and whistles. 

 

Now, anybody fluent in Motionbuilder?


In Topic: Unity Developers

20 March 2013 - 05:13 PM

Thanks vozzz.  I did see the training on digital tutors, but learning how to develop gaming probably won't be an option with the time contraints.  After looking at all the possiblities on the UNITY site, man what an untapped resource.  Motion designers could create some havock with that.


In Topic: Adobe Creative Cloud, worth it?

01 March 2013 - 06:23 PM

After I discovered how powerful the apps for Digital Publishing are, it was an easy choice for me to get the subscription.  I bought an iPad, create incredible pitches with DPS, and I have not lost one since.  That pays many times over for my subscription.