Jump to content


Member Since 03 May 2011
Offline Last Active Sep 11 2012 06:25 PM

Topics I've Started

2 Full Time Motion Graphics Designers

11 September 2012 - 12:27 PM

Location: Fort Mill, SC (Located on the south side of Charlotte, NC), Work on location.

Description: Mood Media Muzak, where we live our core values of Passion, Integrity and Respect. Mood Media Corporation is the world’s largest in-store media specialist, playing 112 million songs every day, reaching 100 million people in 470,000 locations across 41 countries.

The Motion Graphics Designer is responsible for creating elements for all shows, networks, demos, pitches, and special projects as directed by the Creative Director, Visual. Involved in all stages of content creation across multiple software packages, be involved in major pitches and able to work with tight dead lines.

•Create digital images/animations and designs that complement client’s current branding by integrating logos, print ads, video segments and other assets supplied by the client.
•Design and animate graphics for brand messaging, music videos, commercials, trailers, and various short format segments.
•Build and maintain relationships with producers and clients to help guide projects towards intended goals.
•Story-board design ideas and create still artwork to be used in pitches and presentations
•Transfer audio/video files to be edited and manipulated digitally
•Meet with clients to discuss creative briefs/concepts and advise clients on what is technically possible
•Author files for output
•Schedule and upload final content
•Produce finished design work
•Composite graphics over full motion video.
•Adjust workflow to deliver quality projects within strict deadlines and budgets.

Muzak, LLC. is an Equal Opportunity Employer

•Familiarity with MAC and PC environments.
•Advanced knowledge of Adobe CS4 and up (primarily Photoshop, After Effects, Illustrator).
•Advanced knowledge of Cinema 4D (release 11.5) and related modules.
•Knowledge of Apple Motion, Adobe Flash, Action Script and Final Cut Pro a plus.
•Must have good design, layout, typography and color theory skills.
•3D modeling experience and ability to draw a plus.
•Familiar with HD and SD resolutions, frame rates, and pixel aspect ratios.
•Must have demo reel with breakdown and explanation of project involvement.
•Further characteristics include effective interpersonal, written and verbal communication skills.
•Ability to work independently and balance multiple projects simultaneously.
•Excellent organizational, project management and leadership skills.
•Must be able to accurately generate weekly progress reports.
•Ability to work in a collaborative fast paced, deadline driven team environment.

Muzak, LLC. is an Equal Opportunity Employer

Contact: david_mason (at) muzak (dot) com

Free Rigged Box Model

06 April 2012 - 12:47 PM

Getting ready to start a series of Layer Browser tutorials and wanted to share the model I'll be using in most of them. It's a rigged box with user data to control the flaps of the box opening and closing individually or all together. Enjoy!


Low-Poly Effect

29 March 2012 - 03:09 PM

Hey all, just posted a new tutorial on how to get the low polygon effect that seems to be trending. Note that in the tutorial I use a plugin to speed up the modeling process but feel free to model an object yourself. Still produces the same effect in the end!


Motion Capture for C4D

05 March 2012 - 04:38 PM

Have been playing with this over the weekend and so far it's been the best I have encountered. Dropping the cash on the Kinect is well worth it but you do need a good amount of floor space to make effective use of it. I think for character animation this could be a great way to sketch in some motion comps.


Fairly robust but simple and runs extremely well even when you throw in some dynamics. I'm going to be posting my finds as I go over on my blog.

Anyone else using mocap in C4D?

Randomize luminance for cloned objects

04 January 2012 - 08:10 PM

Does anyone know how to randomize the luminance brightness of a material applied to a cloner so that all of the cloned objects have random levels of brightness? I have been messing around with the Multi Shader, Random Effector, and Xpresso but can't seem to get the Luminance Brightness to randomize. Using the random effector, and changing the mode to Noise, can generate rhythmic random position, scale, and rotation, but I want that control over the luminance brightness.