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daveglanz

Member Since 22 Jul 2006
Offline Last Active Today, 11:00 AM
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Topics I've Started

Shameless self promotion!

27 March 2013 - 09:30 PM

Hey guys! 

 

It's been a while since I've actually posted anything here, but I thought I'd do a little shameless self promotion.

 

I'm really honored and excited to be presenting at Stash's new Collider conference in NY this June: http://colliderevent...olio/speakers/. These are the same folks who put together the awesome Styleframe NY conference.

 

I'll be talking mostly about Cinema 4D and it's use in a broadcast design workflow. Super pumped to present and meet all the other presenters. Looks like a great event if anyone is around NY in June.

 

In other news, I'm jumping back into the world of freelance for a bit while I spend some time with my newborn daughter, Julia :)

 

Any other father / freelancers, I'll be glad to read about their experiences and hear their advice. 

 

Cheers!


DragonBaby!

06 November 2012 - 03:55 PM

So, this is all kinds of awesome:


I'm curious how one does this type of 3D tracking? What software do you think Patrick Boivin used here?

DPIT Effex and Plants Bundle - anyone use it?

16 July 2012 - 08:23 PM

I'm taking a look at the Katachi DPIT Effex and Plants Bundle here:
http://www.dpit2.de/

Anyone here use it and find it worth the high price tag?

workflow and managing 3D projects

14 July 2012 - 02:57 PM

Just dealing with a bit of a crazy week here, and thought I could get some perspective from fellow mographers.

To give this some context, I moved into a new house on Tuesday, and have been busy at nights moving, cleaning, etc.
This week I was given a 10 second animation to complete in C4D - full HD + a 10 second lower 3rd to accompany it....by Friday.

I started that on Monday. I moved on Tuesday, and got back Wed to find out that another 10 second (but admitedly simpler) animation was due Friday. I managed to get both animated, get wireframe previews approved, but found that the renders were taking a lot longer than anticipated due to some changes in the scene at the last minute.

When asked what I could deliver this week, I told supervisors that the first 10 second animation was reasonable, thinking that I was leaving room for error. And of course, there were errors - glitches with fonts, passes rendering incorrectly, etc.

I suppose my question to you guys is...do you have a system, a checklist, or anything that helps you anticipate how much time you'll need to get something done (regardless of the off hours craziness)?

*edit
Also when it comes to leaving room for error, how do you approach this? Is it reasonable to ask for a 2nd set of eyes, or does that make you look like you lack attention to detail? Do you guys have project briefs before each job?