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Member Since 22 Jul 2006
Offline Last Active Apr 18 2014 11:09 PM

Posts I've Made

In Topic: NAB Pinball Party!

02 April 2014 - 05:43 AM

I'll be there! 

In Topic: Offset Particular Emitter

26 March 2014 - 10:09 PM

I would do something like this on a number of light emitters:

xoffset = 10;
yOffset = -10;
delay = .1;
thisComp.layer(index -1).position.valueAtTime(time - delay);

Have each one offset in X/Y a little bit, plus offset in time a little bit. 

In Topic: I need some expression help

06 March 2014 - 07:43 AM

OMG is right. I don't even know where to start here


Guys, please at least download my free expressions series. It's free. It will teach you expressions. The design sucks and some of it is a tad out-dated, a little. But, this is all covered in the first two lessons.




The s[0],s[0]  this is simply LOCKING the two dimensions to the same s[0] value. However, arrays are all referenced the same way: array[0], array[1], array[2], etc.


The original question could have been answered like this:


comp("main comp").layer("dolly").transform.scale + [50,50]


Arrays need to add to arrays. You can't just add one. In fact, I'd prefer that AE throws up an error for this.. but instead it nicely adds "50" to your first part of the array and 0 to the the second. That's why you had the values you saw.

In Topic: Element 3D artifacts

27 February 2014 - 10:05 PM

Is Ambient Occlusion on? This can cause flickering, especially if you've cranked it up. Generally, I find the AO to not very usable in its current form.

In Topic: GPU Dependancy

10 January 2014 - 02:11 AM

I want it to stay far away from AE and PS unless its fixed from the buggy mess it currently is.



What kind of buggy messy experience have you had? I am just curious.


My experience usually plays out something like this: GPU accelerated plugin starts crashing. I start to swear. I settle down. I look at a few pictures of kittens.


Then, I check my gfx card and see if if needs an update. It usually doesn't. I check the problematic plugin for an update, and generally I find there is an update (like.. Looks, MIR, Element, Optical Flares, etc)


This pretty much works for me. In the past, when GPU was new on AE, I just disabled it. I found a lot of oddities and witchery with it. These days, the only major issue I have with GPU is multi-machine rendering.