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graymachine

Member Since 22 Jul 2006
Offline Last Active Apr 22 2013 11:32 PM
*****

Posts I've Made

In Topic: Wut Wut! Portland!

17 April 2013 - 08:17 PM

Woah, were have you been? Well Portland, obviously, but its been many moons since you have been around these parts of the internets. 

 

Portland is a beautiful city. Hope all is well and you are enjoying life up there.

 

I've been working, but lately realizing that I am getting a bit distant from the community. So, I am making some efforts to get back in touch.

 

As for Portland, we are enjoying it quite a bit. It's a great town with a relaxed culture, reasonable cost of living, decent schools, "fairly" active production community. I can't really ask for more than that. We bought a house and we've been really busy removing the old lady funk and wallpaper from the home.

 

 

We're coming down to an AEPDX meeting soon. See you then, I hope.

We'll have to wear name tags Todd. People will mistake us for each other, cuz.. ya know.. we look so much alike.

 

 

Oh, I thought you meant the REAL Portland (Maine).   ;)

WHUT EVAH.


In Topic: Element

13 October 2012 - 01:51 AM

I made a little expression preset that makes animating an object in Element 3D a lot easier, by connecting the layer space transforms of a 3D layer to Group 1.

Eventually, I'll actually post this on my dormant site, but here's the Vimeo link:



Edit: And by "I made..." I mean I cobbled together some expressions by Dan Ebberts and Kevin Schires and added a few lines of code of my own.

In Topic: Clamping to several postions on After effects

09 October 2012 - 06:57 PM

Are the positions evenly distributed? In other words, can the position be rounded to an adjustable grid?

In Topic: AE6 has arrived

18 September 2012 - 09:44 PM

Hey, but only one more year of Bush, amiright!? No way he can get re-elected.

In Topic: Trapcode Mir is here

02 August 2012 - 02:07 AM

The OpenGL side of things is very new to Trapcode, and MIR represents the first step. There's certainly much more to come.