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Member Since 22 Jul 2006
Offline Last Active Jan 27 2015 11:34 AM

Posts I've Made

In Topic: AE Timewarp -> Time Remap

16 December 2014 - 08:15 AM

If I understand this correctly, you should really just be able to take the "Speed" value from Timewarp and multiply by the current time. Basically, how fast you are going times how long you are traveling. 

spd = thisComp.layer("Timewarp").effect("Timewarp")("Speed")/100;

spd * time

Edit: Just noticed that you said "Speed RAMP". That's a different mess all together.  It might be possible, but this would be really complicated to accumulate the values while they change in value.


TL;DR: It's really hard.

In Topic: Honeycomb shape in AE

03 December 2014 - 09:48 PM

Considering that RG is a greedy corporate blob these days, chances are good...



I don't really know who at Red Giant peed in your cheerios. It really couldn't be a more talented, hard-working and modest group of people that if you actually met in person, you'd probably like. I am sorry you feel this way. Nothing could be further from the truth.


So on that note, I'll be heading back to my yacht for the rest afternoon. I've got a meeting with CEO and we will be talking about what is the best Ferrari to buy.

In Topic: Honeycomb shape in AE

03 December 2014 - 01:40 AM

I'm sure they'd rather add the ump-teenth ridiculous glow effect.



Stay classy, Mylenium.


Just the other day I tweeted (_ugh_) to Red Giant that a non-square grid generator would make a great addition to Universe. So if they do it - thank me  :D


"Ugh"? Are we like the friend that no one likes any more?  


We are currently adding to the vector drawing abilities of Universe, so this would be totally doable. If you have any further specs or requirements, shoot them to harry (at) redgiant.com


Also, I'll make sure to include 3 built-in glows for it, just for Mylenium. 

In Topic: Stupid Expression Help

21 November 2014 - 08:44 AM

Oops.. and obviously I changed it to 50% for testing, rather than the 25% it should be.

In Topic: Stupid Expression Help

21 November 2014 - 08:19 AM

You just need to get that center point calculated and measure to that x/y point:

pct = .5; // increase by 25%?

r = 200; // distance to being increasing scale

center = [thisComp.width/2, thisComp.height/2];

p = toWorld(anchorPoint);

d = length(p, center );

mult = ease(d,0,r,pct,0);


Or you could also just make that 'center' a null object position and freely vary the scale point.