I'd start with some decent reference photos from front and side, then start with a cube and model it polygonally.
Use the knife set to loop mode and lots of polygonal extruding and some bridging.
It's a fairly simple model to build. The key is going to be in the texturing. You'll want to edit your UVs in bodypaint to get a good even surface.
interactiveBoyMember Since 23 Jul 2006
Offline Last Active May 27 2011 02:43 PM
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