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Member Since 26 Jul 2006
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In Topic: Critique me pls!

26 May 2017 - 11:19 PM

Ok, so you're already working as a generalist, essentially. And this is sort of the digital illustration output of your learning process with C4D. I guess the question was really "Is there a specific goal you're working toward, like doing visual effects, or motion graphics, or archviz, etc.?"


Doing this stuff for learning purposes and posting it is fine, but it's a little hard to critique. I mean, I could tell you I do or don't like your color choices, or I do or don't like your tendency toward centered compositions or textured overlays and heavy compositing, but it's all really subjective. I can objectively say things about whether a certain image is achieving photorealism (although I get the feeling that's not exactly what you're really going for). It's all either guessing what your goals are, or making really subjective statements, and as a random dude on the internet, I don't know if you really want either of those from me. :D

In Topic: Critique me pls!

25 May 2017 - 02:14 AM

Hey Brandon!

The first question really is: what do you want to do with these skills? Are you aiming for photorealistic vfx? Or concept design? Is this for illustration purposes, or... y'know, what's your main goal here? Right now you're spreading it pretty thin as a "3D Designer - - Motion Designer / VFX artist - - Video Editor - Cinema 4D + Octane + Jesus Personal" and have a collection of "daily render"-style instagram shots. They're nice, but that self-description is spread pretty thin, so what are you working toward? Once you can lay that out, we can look at how you're meeting that goal.

In Topic: New Showreel

07 April 2017 - 06:36 PM

Yeah, I think almost everyone who does this understands the intensity of working on something like that, and the need to step away for a while. It's seriously no small feat.


I really do hope the videos are helping so far. I'm working on the next one pretty much every day, but like your reel opener, i'm making every aspect of it so it takes forever. Conception, recording a project, writing writing writing editing writing editing writing, recording audio, editing audio, ideating and creating examples, editing video... it's a laundry list. I'll most likely step away for a while when it's done. It's just all around good to take a breather when you've put that much into a thing.

In Topic: New Showreel

07 April 2017 - 02:34 AM

Hey no problem, I hope it helps.

You definitely have a variety of work, and I think it's a little inconsistent from piece to piece, but it's clearly stronger on the 2D side. There's some 3d work in there that's maybe confidence-building, like the spinning tv and diamond ring, but the other 3d-centric pieces are dragging that down. By contrast, your 2d work is largely much better executed, and I think with the exception of the Intelligent Life cut, it's lookin pretty good. And I think it goes without saying that the editing is great. ;)


And with regard to that opener, it feels like it's 90% there in most aspects. It's just that we're all competing in that last 10%, so you might be a WAY faster runner than the average dude, but the dudes you're actually racing are still a few feet ahead, and that's all that matters. If you can give your girl some expressive facial characteristics, get that mouth movin like it's making words, and get her hand feelin like it's not robotic, you can take this from a negative to a positive. The question is: what kind of jobs are you goin after? Do you want character-based jobs? Because you're gonna want to cater more to that interest throughout the reel. And that's doable, but again, it's a tall order to take on the full 3d pipeline so you've really set yourself a task, but you're 90% of the way there, and if you're intent on sending the message that you're all about character animation you may have to stretch to pull off the bits that really matter in making it work.


Remember that when people go looking for someone to hire, they typically go for the person who mostly does exactly what they need done. Like, you don't want your general practition doctor doing your open heart surgery, you want a heart surgeon. It's a little different if we're talkin about staff jobs at studios, where there will be generalist positions to fill. But if you're trying to get freelance work from studios or clients, they're likely lookin for the guy who demonstrates an ability to solve their exact problem. So ideally you curate your reel to appeal in a particular way. Your current reel is a little of this and a little of that, so if you can find the thread that makes the reel cohesive and identifiable, you'll be sending a clearer message about who should hire you.

In Topic: New Showreel

06 April 2017 - 05:14 AM

Hey man! I really love the format, eg) cutting back to the girl singing the song in her bedroom. It's super fun and your camera work and edits around her are pretty awesome. On the downside, character design and character animation have to be REALLY fucking good in a motion design reel or they tend to become a liability. And, for me personally, I think that's the case here. The problem is, it's a taaaaaaall fuckin order to pull off every specialty in the 3d pipeline by yourself, triply so for character design and animation. That's a ballsy move, and I double salute you. I just don't think it's working to your advantage, in all honesty. Maybe, maaaaaaybe if you took out the thing with the family sharing gifts... because when you show me that, you've made my doubts stronger. I do love the idea of this format, but aspects of the execution could potentially send the wrong message. If you nail that animation, this could be really great!