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Member Since 26 Jul 2006
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Posts I've Made

In Topic: Printer for Style Frames

21 November 2015 - 05:26 AM

Assuming you're presenting these styleframes, storyboards, moodboards, etc. for some kind of film or video application (y'know, mograph related), you're really misrepresenting by not presenting on a monitor of some kind. If it's imagery that's going to be executed as print media, then print it, and if it's going to be executed as video media, then show it on a monitor.


I worked with someone in the past, on projects made for tv, who demanded they see everything printed and not only is it inefficient, it logically makes no sense, and just never looks the same as the intended imagery, nor the final imagery. And almost always by way of looking considerably worse. Print is just altogether the wrong medium to present this stuff in and you're doing yourself and your clients a disservice by trying to shoehorn your stuff into the print pipeline for no reason other than probably "that's how we've always done it". You may think you have some unique reason why it has to be this way, but I guarantee you can figure out how to present it as it should be and no one will die in the process. :D


If you have to, spend $1000 on a big beautiful monitor or calibrated TV and show them what they'll ACTUALLY be getting.

In Topic: Textures in motion graphics

04 November 2015 - 02:28 AM

You can see in the first one, that the texture isn't animated, it's just sitting there in the background, probably a black and white image multiplied over a solid color with just a slight vignette, and the animated graphics are run over the top.


The second one is really great, and almost all of its texture comes from actual illustration, which is drawn in layers (probably in photoshop with customized brushes) and then animated over one another. There are a few well-placed usages of 3d, and those brushstroke textures have been applied to the materials of the 3d objects in smart ways. There's also a subtle bit of film grain over the top of the whole thing to help it feel even less computery.


In the third, if you look closely, the animated texture is just a loop of 3 or 4 different textures, or more likely, 1 or 2 that have been flipped, rotated, and/or moved to a few different positions. The loop is the same throughout the entire piece.

In Topic: Hold System Blues - Any work with out one?

23 October 2015 - 09:26 PM

People seem to be slowly addressing the hold system now. I decided a long time ago that I didn't want to work constantly, so I was in an ok position to experiment with new approaches to the hold system. I take the "hit me up when you want to book me" approach, but it's currently not for people who are trying to fill all of their days. I get fewer requests from studios that function like pump-and-dump factories, and still work with clients for whom I have mutual respect, which is real nice. I make less money this way, but I'm more energized when projects come along, and I have time to engage in my own ventures.


You can design your business however you want, to suit your lifestyle. Dumping the hold system increases client loyalty and quality of time spent, and likely decreases income. Kill fees, first booking system, etc., are all viable middle grounds. You really have to test some stuff out to see if you like where it lands you.

In Topic: ARTIBITE reel 2015

01 September 2015 - 09:59 PM

That's a pretty good reel, Kevin! It works!

A note that might be of value to you is that, as a viewer, I understand that something is happening in your intro... that there's some kind of narrative happening. A cause and effect relationship of some sort is being shown to me. So I assume that I'm being shown this for a reason, and that I should understand something about it when it's finished. But I don't. There's a wall built of small units, and a butterfly fairy is flying around and it goes into the wall, and as a result, the wall is powered up maybe? And then more butterflies fly into the wall, but instead this time it's a tunnel? 


Abstraction is totally fine. Valuable, even. But you seem to use the first few seconds to establish a scene and to suggest some rules, and then you immediately break them, and as a viewer, I'm kind of left going "I don't know what i'm looking at, or why". If you're going to tell me a story, I'm with you while you lay the groundwork for that story. But if you lay groundwork, and then immediately contradict it and fail to pay that contradiction off, you lose my trust and then my interest shortly thereafter. So in this case, it seems like you either have to stick with the plan of conveying a narrative, however abstract it may be, or remove the intentional display of cause-effect storytelling and simply show us some lovely things. Personally, I tend toward providing beauty and meaning for the audience, because that's a more valuable and memorable experience for them, but it's your call.


Also, I'm not sure what this icon in the hexagon is supposed to be. Is it an off-center "13"? That's what I read, and I don't know what it means, or what it has to do with anything. You're treating it like a logo by using it as a watermark, but I don't get the relation of it to your name, artibite. 


The work looks really good, and your edit is bringing disparate projects together in a way that feels like it means something. That's pretty great. The last shot before your end card is a little weird because it seems to imply a short pause before we get going again, but then the reel ends. Not a deal-breaker, although it does feel a little awkward. But overall, pretty great!

In Topic: A conversation about Look Development

24 August 2015 - 11:31 PM

A little off topic, but I am finding these very useful. A series about concept art/digital painting. Goes into some cool painting/composition theory as well as how to execute. In case anyone else out there is interested.



I love this stuff. If you're into more sci-fi or fantasy based stuff... concept design for movies and games, you might like this guy too, who is kind of a legend, and has a shit ton of videos. https://www.youtube....AjDIACjCsjAGFAA