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Member Since 26 Jul 2006
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In Topic: Best platform/cms for a portfolio website?

19 March 2015 - 05:43 AM

Are there folks that would be interested in a Wordpress portfolio, but just don't have the time to learn it? I was kicking around the idea of a tutorial on the concept. 

It's pretty easy. Part of the trick is working with a video friendly template, or at least having a plugin that deals well with video. There's a number of easy options. Or... meh?

Oh yes. Oh god. Oh god yes. Ooooh my god. Oh oh oh oh... 


I've been going down the rabbit hole of wordpress stuff for the last couple of days trying to figure out what it is, how malleable a "theme" is, how you, uh... y'know... how you do all the things. I'm kind of starting from ground zero. Explain like I'm 5. That would make me so happy.

In Topic: animation in after effects and cinema 4d

17 March 2015 - 03:27 AM

Yeah, the NDA is meant to be legally binding so that they have recourse to sue for damages if you share privileged information. So that's a bummer. But you can still ask to show the work in a portfolio, or try to come to a reasonable compromise with them, and maybe they'll agree to it. Worth a shot if you have work that you feel demonstrates your capacities. Obviously it would be nice to be able to have a short montage of your work, and that's something most people include in their portfolio, or use solely. But that's not necessarily the way you have to go, either. You can demonstrate your skills however you like, and market yourself however you want. You could do a reel of fake sports logo animations, or a short film about peanut butter-based lifeforms, or make a teaser trailer for a film you like... whatever you want. 


The thing you have now isn't horrible, per sé, it's just not doing what you need it to do. It's kind of doing the opposite. It's like a comedian coming out on stage and instead of being hilarious, he mostly stands there saying that he is. "I'm really funny" doesn't do anything for the audience, and they'll likely end up thinking he's a tool hahaha. And in your piece, you're not demonstrating any deep knowledge of 3d in general, nor anything that seems personally motivated (meaning you're showing stuff lacking ideas and not driven past the defaults of the software you're using). The thing that seems to have the most invested into it is the walk cycle with the guy holding up the "animation" text, which is only 2 seconds out of 30, while the rest falls pretty flat. If that's what you're interested in, and that's what gets you excited, then go after it. And if you want to incorporate your interest in 3d into that, then do it. When you make something you really want to make, your drive, motivation, and skills will more likely show through, but more importantly, your audience will probably find it more compelling. That's a pretty good combo. 

In Topic: animation in after effects and cinema 4d

17 March 2015 - 12:32 AM

Hey Bryan! Cool. I'm assuming you made this to post somewhere to get the word out about your skills and availability, and not just as an exercise. If that's the case, I'm gonna say something that might bum you out a bit, which is that I think you actually may want to modify this to adopt a different strategy altogether. Not that you can't make something like this that states what you do and makes claims as to your value and skillsets, but making claims of your skills isn't remotely as powerful or convincing as simply showing your skills. Showing is always ALWAYS more powerful than telling, and this is an industry where everything we produce is yet another demonstrable example of our skills, and as a result, everyone assumes you'll just show them your work so that they can see for themselves what you do and how well you do it. The proof is in the pudding, as they say. 


What you're doing right now is making a video that both tells us and shows us some stuff, but here's how you know that's not a great approach: If your 3D stuff and your animations were as good as you're claiming they are, then you could just show us and you wouldn't have to tell us at all. That doesn't mean they're bad necessarily, but the fact that you feel like you need to tell us that they're good, and that you're good, strongly implies that you don't really believe that, and neither do we. If you made something amazing that you were excited about and poured a ton of energy into, we'd quickly get that, so you wouldn't have to say that you're "motivated, driven, ready and willing..." The proof would be in the pudding. I don't know why proof is in pudding, exactly, but pudding is pretty good, and if there's proof in it, it must be helping.


So the point is, if you want to convince your audience of something, show them that it's true. A grid of cubes animated into the foreground with some mograph effectors doesn't do much to show me that you're a 3d artist. It shows me that you know some basic c4d mograph module stuff, but because you didn't really do anything above and beyond that, it actually ends up implying that you're NOT all that motivated or interested, which of course isn't what you'd like to convey. What an employer most likely wants to see is that you can take a project that you're given and you can make it feel special. That you can take something relatively benign or common and make it really compelling and interesting in some way. Grey gridded cubes falling off is neither special nor compelling, and a 3d artist needs to be able to achieve both of those things. So I'd challenge you to take a look at this again from the perspective that you're going to SHOW your audience something compelling, because the byproduct of that will be that we'll automatically assume you're motivated and driven and, better yet, we'll know for certain that you're good at what you do. And that's a pretty fun opportunity because you get to do whatever excites you, with the goal that you're going to excite everyone else.


Then again, maybe somehow I missed the point. ;)

In Topic: Fulltime + Freelance on resumes?

10 March 2015 - 06:36 AM

They're not faults, and what you're offering isn't "no good". You're just at that stage where you're being introduced to some new ideas and going "fuck, why didn't I think about that?" or "Shit, I don't even understand what that means yet." That's fine. Every one of us goes through that stage. It's how we get better. And better now than later.


You're also not doing "poorly" in the field. You just want to be doing better. Always doing better. And I'm pointing out things you're not thinking about that might help you get on track to doing better. Two guys trudging around in mud at the bottom of a hill: one of them says, "I'm up to my ass in mud, this is bullshit," while the other is looking up the hill saying, "I'm gonna get my ass up that hill in a hurry." Be that second guy. Forget that mud. Get your ass up that hill. Yeah, you're gonna fall. But fuck it, you're moving. And yeah, when you get to the top of that hill, you're gonna see a higher hill, and you're gonna want to take that hill. So take it.


So listen to the feedback, and figure out which parts of it are valuable, and which are kinda crap. Step back from your own work and look at it like someone you respect might look at it for the first time. And when you see it start to fall apart in front of your eyes, think about how much potential there is now to make it better. You were stuck in the mud before. Now you're free to bust out some cool shit.

In Topic: Samuel Rodriguez Motion Reel 2015

10 March 2015 - 05:38 AM

Holy smacks! I think youtube changed their policy or something. I've had some videos up there for a while and I just checked and some of them have those same shitty little popups now! What a bummer.


For something like your reel, probably best to use vimeo anyway.