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Member Since 26 Jul 2006
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Posts I've Made

In Topic: How tough is it to succeed in the VFX industry?

Yesterday, 10:12 PM

Well, right now, VFX and motion graphics are still fairly distinct industries although crossover is becoming more and more prevalent. And I think that's just because mid-size and larger studios are having to offer more and more service to compete for survival. VFX and motion tools are really in the hands of everyone now, whereas studios alone used to corner those resources. What seems to be happening is that there's more work than ever, but there are also vastly more artists in the game, and that supply has grown so fast that it has outstripped the growing demand, and so prices have fallen.


That doesn't mean you can't make a living, though. Falling prices and access to the tools just means that a lot of work is now being done by artists in smaller, more fluid teams with lower overhead. So there's a ton of jobs coming out of 2 and 3-man teams. At the same time, there's still plenty of work being done by huge studios and agencies, because very large clients want the security of the massive resources those studios can bring to bear on a project at a moment's notice.


The main point here is: there's competition, yes. You have to be strong in your art and craft, yes. You probably won't be an instant millionaire, no. But there's lots of work, and while the industry evolves and restructures to these new conditions, you can be doing the exciting stuff you want to be doing, and be making a living in whatever weird way suits you. And that's not even the whole story. I'm sure other people have better insights from having been around the industry, too. 

In Topic: Storyboard Brushes

Yesterday, 05:40 PM

...and bradmagnus would never again be seen to return to that empty place.



In Topic: Storyboard Brushes

15 October 2016 - 07:42 AM

Look at you, brave soul, venturing into the emptiness of mograph.net :D


A while back I was watching a concept artist doing these amazing paintings, thinking I'd love to do that, and I had that same thought of "oh, I gotta get my hands on his brushes cuz that's where the MAGIC is, BRO! Can't do it without those brushes!" And he'd repeatedly say "it's not about the brushes". And of course everyone who watched wanted to know about his tools and brushes, so he finally gave in and made them available, and I grabbed them. And the set was even organized into numbered groups in a clever way, so props to him. But I never use them! They're fashioned from his process, not mine, and that was his whole point. 


So in all honesty, I just use a plain ol' brush with the hardness set to 0 most of the time, and I size it as needed. I use that for painting masks, adding light spill, you name it, that's almost always what i'm using. Exciting, right? RIGHT, BRAD?!!!! CAN YOU HEAR ME? Oh I forgot, this site is dead. ;)

In Topic: Tutorials vs Personal Projects - The fine line when starting out

21 June 2016 - 08:47 PM

You bet. You'll get faster and better the more you do it, as in everything. And you can't know the pitfalls until you find them. Luckily, the pitfalls aren't fatal. ;)

In Topic: Tutorials vs Personal Projects - The fine line when starting out

21 June 2016 - 09:54 AM

You'll learn best by doing. So the most informative thing will be to make something. Something you're actually interested in making. In the process, you'll run into questions you'll need answered, and in answering them you're well on your way. This isn't so much like high school, where you're studying and studying, expecting that what you're learning will be useful on some eventual test. The doing of it is the learning, and there are no tests. So if you're interested in title sequences, create a project for yourself in that format, and start exploring it. 


The good news is: you don't have to wait to be prepared. So get to it!