I have a character in After Effects who is split up into multiple layers (legs, arms, torso, head, etc).
I have the layers parented to each other as you'd expect for typical character animation (hand>forearm>shoulder>torso), and then I have null objects driving the overall animation (for example, left to right movement across the screen, etc).
Following so far?
What I need is a way to bake all those parented and null object properties directly into the character. So that, let's say, I deleted all the other layers and null objects, the head of the character would still move as if it were still parented to the other layers and null objects, but instead, is moving under it's own "power" (position, rotation, and scale).
Hopefully this isn't super confusing and hopefully there's a way to do it!
hiphopcrMember Since 10 Aug 2006
Offline Last Active Jul 03 2012 07:54 PM
- Group Members
- Active Posts 40
- Profile Views 2,027
- Member Title Newbie
- Age Age Unknown
- Birthday Birthday Unknown
hiphopcr hasn't added any friends yet.
30 Jul 2008 - 17:26
20 Mar 2007 - 02:24