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Member Since 10 Aug 2006
Offline Last Active Today, 09:21 PM

Topics I've Started

Color grading panels

31 October 2013 - 06:01 PM

In the low end range (around 2K) I know there is the tangent wave, or pieces from the element line and Also the Avid Artist Color.


I feel like there is one other panel I saw a while back (not JL cooper) but I can't for the life of me remember what it was.


Anyone have any ideas? All my googling just brings up the tangent and artist color.

How do you charge for out of town bookings?

18 October 2013 - 12:51 AM

So suppose you have an out of town booking. Assuming client is already covering flight and hotel, plus paying you for the time you are in transit and a small per diem to cover meals.

Would you charge any extra for the inconvenience of being away from home? Do any of you have a rule of thumb, something like day rate plus 25%.... Curious to know what people think is reasonable/fair.

Buying a new monitor

19 September 2013 - 06:02 PM

So my LaCie 324 monitor is dying after many years of loyal service. When I looked at replacing it the new LaCie 324i runs at about 1400$


Wondering what my best choices are if this is the high end of my budget. I see people recommending the LG 29ea93 in the other thread which is huge and less than half the price.


I guess my question is, is the quality there, or is it a question of you get what you pay for (or is the LaCie just way over priced)?


My main concern is to be as color accurate as possible (calibrating with a spyder 3 pro), looking to get as close to a reference monitor as possible while still being under the 1400$.


So recommendations thoughts....

How to get models from Unity into cinema 4D

04 June 2013 - 08:17 PM

Working on some game trailer stuff where game is done in unity. Realize it may not be possible to get all info out and into C4D but...what is going to be the best thing to ask for from the developer to get as much as I can.

Is there an easy way for them to export OBJ or FBX out, textures, UV maps. What's most straightforward and whats possible?

Spline dynamics and collider problem

03 May 2013 - 01:11 AM

Ok I am sure I am missing something obvious my C4D knowledge is nowhere near as deep as a lot of you on this forrum.


I am creating a Jellyfish. So essentially it's a head with a few other bits of geometry and tentacles. The tentacles are made of splines and sweep nurbs with spline dynamics and this is giving me great organic movement.


Problem is the sweep nurbs are passing through my geometry of the head, when the tentacles float up.


I put collider tags on the sweep nurbs as well as the geometry that makes up the jellyfish body but this doesn't seem to work.


At first I thought maybe it was a problem of upping steps in the spline dynamics but jacked it up to 100 and still nothing.


Not sure if it's something in the order in which cinema calculates the dynamics or if it is just an obvious checkbox or setting somewhere I am missing to make this all work properly.


Thanks in advance for any ideas.