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Mylenium

Member Since 11 Oct 2006
Offline Last Active Today, 08:25 AM
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Posts I've Made

In Topic: 3D modelling skills

Today, 05:53 AM

Knowing at least some modeling basics can't hurt. Many stock models originate in other programs and there's always some polygon holes to mend or vertices to merge. Likewise design models exported from CAD may require some tender love and care. The rest can be seen either way. Ironically, if you have decent modeling skills you may in fact end up buying less stock content, you may just need to set aside some time to learn it properly in the first place...

Mylenium

In Topic: The future of Photoshop

21 July 2014 - 02:42 PM

"fingers crossed they make an AE next :D"
 
edit: downloaded Beta. |Eugh... their interface is soooo big. Feels like a crayola coloring app..


Exactly. I was going to point this out. Long before they ever get to expand their app, they seriously need to take their over-the-top UI back at least two notches.

Mylenium

In Topic: Does anyone have experience with Vizrt?

27 June 2014 - 02:41 PM

In my experience there's not much "demand" per se. A highly qualified VizRT expert will be paid quite well, but contrary to your perception these are not necessarily motion graphics jobs. They have much more to do with system management, programming and production support e.g. for virtual studios, live broadcasts and so on. At least most people I know doing this stuff come from a different background than doing advertising porn. Creating the actual graphics is usually only a minor part, anyway - you develop the the design templates and then insert content into the placeholders either manually or based on dynamic data e.g. from databases. Unless these responsibilities are yours to share, you'll be much more busy with technical stuff like calibrating trackers in a 3D studio environment, programming cue sheets/ play lists and that sort of thing. but it depends. Since VizRT is not a single package, but a modular system made up of different parts, there is still a chance you could end up doing interesting stuff. You just should not expect it being anything like what you may do now. Anything to do withe broadcast can be repetitive - same shows, same graphics every week.

Mylenium

In Topic: Adobe CC, thumbs up or down?

25 June 2014 - 06:42 AM

Yeah, sure depends. We used those tools regularly, despite being primarily a video-centric outlet. When a client has nothing else, you have to make do extracting a logo from some pasted contours in an ID file or SWF or extract some images from a PDF...

Mylenium

In Topic: Adobe CC, thumbs up or down?

23 June 2014 - 05:45 AM

Also... Since they are making small packages for photographers, web devs etc now I wish they offered a discounted package akin to what Production Premium was. I think that would make the price point a bit more attractive, especially now that they have a bunch of web / app dev stuff I will never use. I haven't ever installed about half of the apps available within in the Creative Cloud manager.


I could go without the web stuff, but I'm not sure what a "Production Premium" package today would look like. Even in the past it always seemed to me that if you had such a package there would come the odd job the next morning that required you to use InDesign or Flash and then you felt something missing... It's difficult to encompass a designer's needs in a generic sense and formulate them in a reduced program package, given the multitude of different file types we use or get handed from clients. Ironically with script panels now being HTML5 based even the web tools could become more relevant for developers of such scripts, making it even more questionable which programs to strip...

Mylenium