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Mylenium

Member Since 11 Oct 2006
Offline Last Active Today, 12:01 PM
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Posts I've Made

In Topic: Interest in ebook for Cinema 4D??

23 August 2014 - 05:07 PM

I want someone to make a video series that is lean and mean and gives you the info quickly so you can get on with your work and life.


Not sure if that's even possible. One man's quick tip is another man's greatest struggle because he never used feature X before. And I doubt tutorial makers consciously inflate/ extend/ fluff up their clips (unless it's part of a money making scheme to insert additional time for advertising or similar). Some stuff requires a bit of context that needs to be explained. It's just a question of how far you need to go and even many great artists are simply lousy educators/ presenters that don't have the sensors to measure these things because complicated stuff comes naturally to them and they could talk about it for hours...

Mylenium

In Topic: Interest in ebook for Cinema 4D??

23 August 2014 - 10:47 AM

On an idealistic level I'd trade half the video tutorials out there for a good book since most videos are simply awful, including stuff you find on Lynda or Cineversity, but truth be told, unless a book were to focus on a very specific topic like Python programming, super advanced particle sim stuff and the like and/ or came with an extensive bonus DVD/ download with a boatload of freely usable models, textures and so on, I would never even consider it. That being so, I don't think there is any market for more generic books no matter how much experience and knowledge you let go into its making. The market is moving so fast, anyway, that 2 years down the road your editor or users will ask you to update outdated info or write new chapters and you will be stuck with this forever or your publication becomes irrelevant and sinks into oblivion. Same as with the MoGraphWiki or my Error Code Database - spending effort and time on maintaining such stuff will eventually become a burden. Always seems like a good idea in the beginning, but these things have a way of taking on a life of their own and not necessarily in the direction you expect them to... I suppose what I'm trying to say is that you can surely find other things to spend your time better than writing this kind of instructional book...

Mylenium

In Topic: Expression Help? -- Get Character Index Number?

21 August 2014 - 06:05 PM

Here's the full version. Sorry for the confusion.

selectorValue*Math.floor(textIndex%2)

Mylenium

In Topic: Expression Help? -- Get Character Index Number?

21 August 2014 - 04:24 PM

Why would you? You simply apply an expression selector to a character color animator and set the formula to

textIndex%2

Anything else would be overkill, anyway. The expression selector sucks too much for its own good since the whole implementation is completely backwards...

Mylenium

In Topic: is anyone here using mental ray for c4d?

16 August 2014 - 03:39 PM

If I remember correctly, materials need to be created in an outside program then imported into c4d. I think that was the primary reason I opted for Vray back when comparing the two.


That would only be true if you needed custom shaders/ textures, but M4D comes with all the standard shaders and textures already as they are built into MRay. With regards to C4D I'd consider it a moot point, anyway, given how it simply doesn't support several features where it would make sense to use custom shaders. Well, whatever, as Vozz said it's probably fair to say that in the C4D community MRay could be considered non-existant outside perhaps a few specialized studios using it.

Mylenium