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Mylenium

Member Since 11 Oct 2006
Offline Last Active Today, 07:13 AM
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Posts I've Made

In Topic: Adobe Preparing to Buy The Foundry

21 May 2015 - 11:37 AM

Wouldn't we all? Though it wouldn't have made much sense (http://myleniumblog....ys-the-foundry/) and in a way we all can be glad that for now at least those tools have been saved from Adobe ripping their guts out or running them into the ground through neglect...

 

Mylenium


In Topic: Adobe Character Animator - Thoughts?

02 May 2015 - 05:56 AM

In the long term this opens up some possibilities, but I agree, the lack of any useful integration is a show stopper for now. As I wrote back then here on this forum when it was demoed on MAX this should replace features like Motion Sketch and complement/ replace others like the Puppet tool.

 

Mylenium


In Topic: Adobe Preparing to Buy The Foundry

30 April 2015 - 04:03 AM

Adobe is more secretive than the NSA about such matters... :P Mr. K. probably wouldn't admit he's working there if you electro-fried his balls.... *lol*

 

Mylenium


In Topic: "Real" Lens Flare connected to null

29 April 2015 - 03:10 PM

This is nothing more than a simple check for the proximity within a grid of cells with the only real issue that you need to quantize the positions. And of course you can add a smooth transition, though that part is considerably more complicated since you need to figure out the direction between the neighboring cells. Still, perfectly doable, just a bit of work and since you would need such a setup for each element in the actual flare and have additional position calculations for the flare itself, AE would grind to a halt.

 

Mylenium


In Topic: what's coming in the next version of After Effects

17 April 2015 - 05:33 AM

In light of game engines, 3D programs or plug-ins like Element 3D using PBR shading in OpenGL C4D is going to fall in line one of these days... Funnily, though, C4D's atrocious line drawing performance in wireframe mode has always been a bigger issue for me. It just plain sucks in that department. Otherwise I wouldn't give one of my pooped diapers for what iline said - sure C4D can handle a bunch of extruded text or MoGraph clones, but that is really not the point. It's about scalability and robustness and that's where C4D really doesn't make an impression. Working with large scenes in C4D is a pain compared to pretty much any competitor, something I was vividly reminded of when recently I had a stint with Lightwave again. Having a 20 million polygon scene in C4D vs. LW is a huge difference. And if you need any further indication, you just need to watch the Maya/ MAX 2016 demo vids - play back a huge environment scene with complicated deformations plus tons of particles? Try that for kicks in C4D and be disappointed...

Mylenium