Jump to content


Member Since 11 Oct 2006
Offline Last Active Yesterday, 07:22 AM

Posts I've Made

In Topic: C4D Formula Effector - Multiple sine waves

12 November 2015 - 07:53 AM

You can copy the formula and add up the results based on different values. Otherwise there's a noise() function as well plus of course you can always feed in the results of e.g a vibrate tag or add more effectors/ deformers. The Random Effector set to Turbulence or Shader Effector with a Noise will give great flexibility.


In Topic: Illustrator Gradient Overlay?

29 October 2015 - 05:15 PM

You could create a gradient mesh and fit duplicates of it to each element. A simple rectangle containing the gradient would do. This takes care of both aspects and eliminates AI's annoying gradient behavior from the equation, though it still involves quite a bit of manual resizing and making good use of anchor point alignment tools.



In Topic: xpresso driven animation as particle

25 October 2015 - 03:02 PM

Not unless you convert it to a native mesh animation and use the mesh deformer or an re-imported Alembic file, but even then you have to set it up manually using XPresso using the well-known "How to trigger deformers with effectors?" setup.



In Topic: live editable shape layers

23 October 2015 - 06:35 AM

Live text perhaps not, but you can expression-link shape layer and mask paths ever since CS5.5 or so. You're still going to need some not so little copy & paste, though.



In Topic: C4D not shadowing geometry.. or something..?

18 October 2015 - 02:06 PM

Have you checked the "expand shadow edges" option or whatever it is actually called in your multipass render settings?