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Mylenium

Member Since 11 Oct 2006
Offline Last Active Today, 03:06 PM
*****

Posts I've Made

In Topic: Fusion 8 beta released (Mac supported)

31 August 2015 - 05:19 AM

What would be the benefits of frying your brain over coming up with a design for an icon that potentially nobody might understand right away? Fu's way of doing things is just fine in the given context, even more so since the default minimized nodes don't even show an icon. In fact your desire to have icons would only eat up more screen space and add distracting noise. Pardon me, but you're making a lot of fuss over nothing. And seriously, since you are old and have worked in other industries, just look at CAD programs, electrical wiring programs, accounting programs, banking software. They all have limited use of icons, but know what: They work wonderfully based on shortcuts, just typing command sequences in the right places or ugly text-labeled buttons. It seems to me you are laboring under the notion that just because you are crafting pretty pixels, the tools you use for this work need to be just as pretty, which IMO is utter nonsense. It's all about efficiency and finding stuff quickly and whether that's done with icons or text is ultimately secondary, if not even utterly irrelevant.

 

Mylenium


In Topic: Fusion 8 beta released (Mac supported)

30 August 2015 - 05:38 AM

You young kids are all spoiled by too much bling-bling. Guess what 3D apps looked like 20 years ago?! Even today programs like Lightwave use mostly text-based interfaces and Maya and modo can be made to show almost no icons and just use text, too. And many industrial apps do quite well without icons, so it's really a subjective thing. Not saying that a pretty face can't make working more pleasant, but icons are overrated, or iconography on a general level. That's the same nonsense like when some people's smartphones are plastered with apps and you can't even distinguish them anymore or in a similar vein some chat apps introducing new emojis every week and you can't effin' remember them or end up insulting people because you send them some weird transgender icon. And lets face it - even if an app uses icons it must not make things easier, when the underlying function overload makes it difficult do determine the logic. See some stuff in After Effects like those triple- and quadruple loaded layer switches...

 

Mylenium


In Topic: Fusion 8 beta released (Mac supported)

29 August 2015 - 05:59 AM

Fusion has been like this forever. Use it or lose it. Not sure I get your point even. Many node-based apps are this way. Even Nuke didn't have icons for its nodes until not so long ago and others like Fabric Engine Canvas have not even a real toolbar. It's by all means a debatable point, even more so since icons only make sense in context. That can even be said for C4D - outside the program or even fooling around and using existing icons on other panels. Point in case: It's a learned habit, regardless. There's no intrinsic meaning to an icon by itself.

 

Mylenium


In Topic: Neon sign

21 August 2015 - 04:27 PM

Didn't check the links... ;-)

 

Mylenium


In Topic: Neon sign

21 August 2015 - 03:41 AM

Why even bother? Sorry, but so far every single post on this tread has missed the obvious: Don't use GI?! You know, there's this thing callled the Proximal Shader and MoGraph Cloners can do wonderful things with lights... 'nuff said.

 

Mylenium