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kitkats

Member Since 18 Dec 2006
Offline Last Active Yesterday, 05:29 PM
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Posts I've Made

In Topic: After Effects reference

23 August 2014 - 12:51 AM

Chris and Trish's books are some of the best software learning resources ever made; in any medium, for any software.  I haven't read Apprentice but I owned 2 editions of CMG and they were so well put together.  The Adobe documentation is more exhaustive but it tends to be extremely dry.  It's like 'Let's tell them absolutely everything the software can do' whereas CMG was like 'Let's explain how everything works' - difference being that the CMG books have a more real-world, production POV.  They have a tone of voice that makes you want to play with the application rather than just slit your wrists.  But if you need to know what some obscure option in the Advanced Lightning effect does - go for the manual.


In Topic: Interest in ebook for Cinema 4D??

23 August 2014 - 12:38 AM

Personally, I hate video tutorials - I have no idea why they are the norm.  But with this kind of thing, so much is already covered by the help files and the GSG / Lynda type overview tutorials.  I don't think your target audience would need to hear what mograph is/does. Dunno… need to get a better idea of the USP


In Topic: References / Imagery collection

11 August 2014 - 04:42 PM

I started using Pinterest a while ago and although I really like it, I find that it doesn't always work so well for video - the iOS apps crash on videos and animated GIFs quite often.  I have a few hundred video files I keep in Google Drive too because I had them before Pinterest was around.


In Topic: spatial vs temporal curves!

09 August 2014 - 02:17 PM

If you are coming from software like After Effects and have never enabled 'Separate XYZ' for position, you could be forgiven for thinking C4D's behaviour is strange, but actually it is more common, and arguably more useful, for 3D applications to keyframe the 3 values separately.  Although you can select all 3 Pos. values and make a keyframe in C4D, you are really just making 3 keyframes on the same frame.

 

Lets take your example.  You have 3 keys for start position, say X=0, Y=0, Z=0 then move forward 90 frames and have 3 keys something like X=100, Y=0, Z=0 (the Y keys are also interpolating up to 30 and back down to 0 without a keyframe at 30).  Now - imagine you shift your second Y keyframe back in time to 45 frames, leaving the other 2 keys at 90.  Your sphere now has to move along X just as before, but now it has to rise up and down in half the time, so it's second 45 frames it will be at Y=0 and just slide along the floor whilst the X position continues from 50 to 100.  This is a different shape trajectory in space, it must be.  The same thing goes for keyframe interpolation - if you change the interpolation of X,Y or Z keyframe (instead of moving it in time) the trajectory also has to change.  The only way this would not be true is if all 3 values' interpolation were locked together (like in AE when Position is a single keyframe instead of 3 keyframes)

 

I don't think there's a simple way of locking the 3 values in this way in C4D.  The usual option is to do as Simon said and use a spline and an Align to Spline tag.

 

Once you get used to animating XYZ separately, it's actually a really nice way of doing things.  But as with 3D camera rigs, there are horses for courses.


In Topic: C4D R16

05 August 2014 - 10:21 PM

Not much in the way of wow-factor, unexpected features, but looks like a solid release that ticks quite a few things off the to-do list.  Deformer falloff, bevel deformer, reflectance all look like they could soon be hard to live without.