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Member Since 18 Dec 2006
Offline Last Active Today, 04:07 PM

Posts I've Made

In Topic: Motion Blur Shape Layers Issue

Today, 12:45 PM

You could either set the Shutter Phase in Comp Settings to a negative number, or add in a second stroked shape that is so big it'll never been seen.  Never, as long as you don't animate it into view of course.  The shutter phase trick can become slightly unweildy.



In Topic: Macbook pro 13 in retina

24 March 2015 - 09:17 PM

Reckon the Intel GPU might be more of an issue than the screen size, but it should be able to handle PS and AI ok. I've done super simple stuff on my GF's MacBook Air, which was kind of frustrating, but you can develop new habits like using fullscreen mode in PS.

In Topic: Motion Blur Shape Layers Issue

24 March 2015 - 09:15 PM

Can you upload an AEP?

In Topic: The priority of AE feature requests.

16 March 2015 - 01:04 PM

No way is AE getting a major re-write any time soon, or GPU acceleration outside of specific effects (a la RG Universe) or render engines (a la Raytraced 3D). The speed improvements will be down to better, dynamic management of memory and CPU resources and some improvements with expressions; and minor UI / usability changes.  There won't be any ubertwirl for a couple of years yet either, and nodes are not even on the map.


That's my prediction anyway. That and Project Animal.

In Topic: 4k monitors..

11 March 2015 - 12:07 AM

So... whats the point?
I still don't get it. People want 4k monitors... but want their OS to scale shit up so you can actually see. Which means its not native to any actual content being made... Im a bit in shock as to how such consumer gimmickery has such an appeal to professionals. Theres a really dangerous abstraction layer being introduced there that designers have no control over. 4k / 6k is great for post production to pull keys, add extra wiggle room for blowing up shots, etc but not much more. Wasn't that the original intention of 4k and 6k?

I think you may be missing the part about the content itself NOT being scaled alongside UI? By content I mean the pixel content - Viewports in C4D, Comp/footage/layer panel in AE, documents in PS. So that on a 27inch screen, a 100% 1920x1080 comp doesn't take up 2/3 of the screen space. Sure, there's a downside in that you can hardly see individual pixels at 100%, but then we always zoomed in to examine details anyway. In 3D apps, it is just a bigger, more detailed viewport, placing greater strain on the GPU, but I dunno how much.

I don't think it's just a gimmick, for these reasons. If there was no native res. pixel content within the applications, I wouldn't be considering one.