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Aaron Scott

Member Since 29 Mar 2007
Offline Last Active Yesterday, 05:23 PM

Posts I've Made

In Topic: Fonts being emailed from a Mac show up as 0kb

18 August 2014 - 07:14 PM

Yeah, it's a Mac quirk. Fonts used to be stored in a way that was only readable by the old Mac filesystem. With OSX, they put in a compatibility layer that lets the OS read those fonts--the "files" you see for those fonts are actually pointers to the real (ancient) data. OSX tries to be all clever about this, so you never see what's really going on, but as a result when you look at the files on Windows, all you see is the pointer file. As far as I know, there's literally no way to open the actual fonts on a Windows PC, since the files themselves belong to a completely incompatible filesystem.


All you can really do is try to find a newer version of the same font.

In Topic: Sweet jesuser? Octane for After Effects (and Photoshop, and Nuke, and UE4, an...

15 August 2014 - 05:52 PM

Yeah, the more I look at this the less impressed I am. I was hoping there'd be a little more to it.


Still, I think everyone's kind of on the same page--that it's probably time to cut out the renderer and treat every app more as a content creation tool, and the end result can be spit out of whatever program you want. Lets you get a lot more work done before you ever hit render, and makes workflows a lot more malleable. It's neat. Is it better? I'm not sure. But it's certainly neat, and since it feels like every company got the same idea around the same time, there's probably a good reason or test case that would justify working this way.


With Octane, I'd assume it'd work well to start working on the AE side of a project before you have renders, then when those renders are done you can swap them out--that seems to make more sense to me than doing a full render out of AE (unless you're carefully rendering chaining things so you don't have to rerender heavy 3D to make a comp change).


Vray in Nuke? That seems way more like something that was intended to do final 3D renders straight from Nuke. Which is, again...neat? I mean, it means you can render out of Nuke without needing Maya installed. But I can't really think of a test case that makes sense. It's technically cool, but I'm not sure why you'd want to. Unless you need stuff in your Nuke scene to interact with the render somehow? Automatic reflections and refractions, maybe?

In Topic: References / Imagery collection

11 August 2014 - 04:33 PM

I have a folder in my OneDrive I use for collecting really specific stuff, like UI examples (which, heck, I'll just share--http://1drv.ms/1sQyH8Z).


I have a Tumblr I use for random things I find inspiring (http://inspiration.a...ildebrandt.com/).


And I have a Tumblr I use for posting shots from Orphan Black :P (http://orphanblackcinema.tumblr.com/).

In Topic: Oculus Rift and Cinema 4D

01 August 2014 - 07:33 AM

Unreal is much less limiting, and has stellar shaders. And is cheaper--$19 (+5% royalty, if you end up selling something) gets you a perpetual license for the current release of the engine (which can be updated at any point for another $19, or you can just keep a $19/month subscription and always be up to date). Unity requires a $1500 pro license to do any Oculus development.


Unreal occupies an odd space, though. It's easier for beginners than Unity, but gets infinitely more complicated as you ramp up in complexity (mainly because if you outgrow their (awesome) node-based programming system, you need to know C++, as opposed to being able to essentially use JavaScript in Unity).


You wouldn't use C4D with Unreal, though. I mean, you could, but you'd need an intermediate file format. As opposed to Unity, which handles C4D files just fine.


In terms of Oculus apps not being pretty...



In Topic: Laptop buying advice (for ae & c4d work)

25 July 2014 - 03:44 PM

If you're married to OSX, the MacBook Pro is the only reasonable option. Other than that, I'd look at the Lenovo T series (probably the best all-around laptops, period), or the higher end ASUS models (which are absolute beasts for 3D work).