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Aaron Scott

Member Since 29 Mar 2007
Offline Last Active Today, 05:06 PM
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Posts I've Made

In Topic: color correction / grading

28 August 2014 - 04:16 PM

I learnt by sitting next to someone who's really, really good at it. Always the best way to learn, if it's an option.


In Topic: Windows font management--Suitcase Fusion? FontExplorer?

23 August 2014 - 08:35 AM

I ended up biting on Suitcase Fusion. We'll see how it goes. I'm tempted by FontExplorer, but the Windows version seems like such an afterthought--and it looks like Suitcase integrates well with TypeKit's desktop fonts (which, as far as I can tell, FontExplorer doesn't).

 

I've tried NexusFont--I can't get over how poorly it's programmed. It doesn't use native Windows controls for anything, not even application menus.


In Topic: How to Build an Amazon EC2 Render Farm for C4D

22 August 2014 - 05:27 AM

Woah. Nicely done.


In Topic: Fonts being emailed from a Mac show up as 0kb

18 August 2014 - 07:14 PM

Yeah, it's a Mac quirk. Fonts used to be stored in a way that was only readable by the old Mac filesystem. With OSX, they put in a compatibility layer that lets the OS read those fonts--the "files" you see for those fonts are actually pointers to the real (ancient) data. OSX tries to be all clever about this, so you never see what's really going on, but as a result when you look at the files on Windows, all you see is the pointer file. As far as I know, there's literally no way to open the actual fonts on a Windows PC, since the files themselves belong to a completely incompatible filesystem.

 

All you can really do is try to find a newer version of the same font.


In Topic: Sweet jesuser? Octane for After Effects (and Photoshop, and Nuke, and UE4, an...

15 August 2014 - 05:52 PM

Yeah, the more I look at this the less impressed I am. I was hoping there'd be a little more to it.

 

Still, I think everyone's kind of on the same page--that it's probably time to cut out the renderer and treat every app more as a content creation tool, and the end result can be spit out of whatever program you want. Lets you get a lot more work done before you ever hit render, and makes workflows a lot more malleable. It's neat. Is it better? I'm not sure. But it's certainly neat, and since it feels like every company got the same idea around the same time, there's probably a good reason or test case that would justify working this way.

 

With Octane, I'd assume it'd work well to start working on the AE side of a project before you have renders, then when those renders are done you can swap them out--that seems to make more sense to me than doing a full render out of AE (unless you're carefully rendering chaining things so you don't have to rerender heavy 3D to make a comp change).

 

Vray in Nuke? That seems way more like something that was intended to do final 3D renders straight from Nuke. Which is, again...neat? I mean, it means you can render out of Nuke without needing Maya installed. But I can't really think of a test case that makes sense. It's technically cool, but I'm not sure why you'd want to. Unless you need stuff in your Nuke scene to interact with the render somehow? Automatic reflections and refractions, maybe?