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Aaron Scott

Member Since 29 Mar 2007
Offline Last Active Yesterday, 06:41 PM
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Posts I've Made

In Topic: hashtagmotiondesign.com

18 March 2015 - 03:59 AM

Hush, you're giving away our secret.

 

Seriously, though, conversation's been great. It's been great for hanging out with people during the day.


In Topic: Delay turbulence in Particular

07 March 2015 - 01:00 AM

All I can really think of is starting with a position turbulence of 0, and then turning it up at 7 seconds. It'll affect the particles already spawned, so the whole line would fade into a wiggle, but it would be the whole line at once instead of travelling down the line.


In Topic: Unreal Engine 4 is avaliable now.... for FREE

04 March 2015 - 12:58 AM

Valve announces Source 2 engine, free for developers

 

Okay, something's definitely in the water at GDC.


In Topic: Unreal Engine 4 is avaliable now.... for FREE

03 March 2015 - 05:54 PM

And Unity fights back...

 

Unity 5 Personal Edition is a free solution empowering hobbyists, sole developers, and studios just getting started with all the powerful features found in the Unity engine and editor such as Profiler, Occlusion Culling, Render-to-Texture, and Post-Processing Special Effects as well as all the big Unity 5 features like Physically-based Shading, Enlighten, and reflection probes. Completely free to developers with revenue or funding less than $100,000 a year, and which includes the full engine (but no advanced services package.)

 

 

2015 is turning into a fuck-yeah year for game development.


In Topic: AE Time Stretch Woes

20 February 2015 - 06:02 PM

Just out of curiousity, have you tried retiming it using something other than a simple time stretch? Timewarp uses a different algorithm and has a few settings to play with--maybe you can dial in something that duplicates what you're seeing in FCP and DaVinci. It'd be super trial-and-error, though.

 

I'd ask the AE team.