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Aaron Scott

Member Since 29 Mar 2007
Offline Last Active Today, 07:28 AM
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Posts I've Made

In Topic: Oculus Rift and Cinema 4D

Today, 07:33 AM

Unreal is much less limiting, and has stellar shaders. And is cheaper--$19 (+5% royalty, if you end up selling something) gets you a perpetual license for the current release of the engine (which can be updated at any point for another $19, or you can just keep a $19/month subscription and always be up to date). Unity requires a $1500 pro license to do any Oculus development.

 

Unreal occupies an odd space, though. It's easier for beginners than Unity, but gets infinitely more complicated as you ramp up in complexity (mainly because if you outgrow their (awesome) node-based programming system, you need to know C++, as opposed to being able to essentially use JavaScript in Unity).

 

You wouldn't use C4D with Unreal, though. I mean, you could, but you'd need an intermediate file format. As opposed to Unity, which handles C4D files just fine.

 

In terms of Oculus apps not being pretty...

 

 


In Topic: Laptop buying advice (for ae & c4d work)

25 July 2014 - 03:44 PM

If you're married to OSX, the MacBook Pro is the only reasonable option. Other than that, I'd look at the Lenovo T series (probably the best all-around laptops, period), or the higher end ASUS models (which are absolute beasts for 3D work).


In Topic: MographWiki closing

23 July 2014 - 04:39 PM

Ehhhhhhhhhhhhhhhh.

 

We're an industry with a lot of self-branding--there's a lot of people I only really know by their pseudonyms. Is there any way to have three fields? First name, last name, also known as?


In Topic: I can't afford Adobe CC

09 July 2014 - 05:38 PM

$8 for Netfilx. No cable.


In Topic: New Site/Reel

08 July 2014 - 04:52 AM

Damn, chj. Awesome work, huge variety, great brand recognition. Just wonderful.