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Everything posted by ianfreeze

  1. There are benefits to staying in the adobe ecosystem. Media Encoder is the first thing that comes to mind. Being able to simultaneously encode multiple outputs from multiple sequences across multiple projects (Ae and Pr) is pretty rad. Before I started working as in this field I was an assistant editor and Pr would get you laughed out of the room. They've turned it around completely and its actually a very robust edit app that can (and does) do pro work. Considering their track record I don't think BM is going to get near that level any time soon. Look how long it took to get the URSA and its predecessors out and the image on them isn't anywhere near Arri, Red, Canon, and Sony. They just seem to be making free software that forces you to buy their hardware.
  2. I never thought I'd see the day when someone lays something out that's too pessimistic for Mylenium....
  3. Hey Guys, I'm stumped so I turn to your genius for help. https://www.dropbox.com/s/508gtnczpkqj7jz/Screenshot%202015-03-18%2013.25.36.png?dl=0 Thats a grab from Photoshop CC 2014. the phone frame is from C4D with the correct color profile embedded on render. The material on it is the luminance channel set to 50 111 168. The jumble of type in the center is all from photoshop and it is set to 50 111 168. The Ps document is set to the same color profile as was embedded in the c4d render. for the life of me, I can't figure out why they don't match. Anyone have any ideas? In case I missed something this is a grab of my layer palette etc in case I'm just completely blind and missing something https://www.dropbox.com/s/4i631weaey8x1sk/Screenshot%202015-03-18%2013.37.41.png?dl=0
  4. Unrelated to any of these, specifically, but somewhat in the same vein. Source Filmmaker lets you do some pretty crazy stuff with assets from the Source 1 engine. When you export, there is an option to also spit out a depth pass that works the same way as other 3d apps. However, with the announcement of Source 2, this is kind of pointless. In case anyone is interested in SFM: http://store.steampowered.com/app/1840
  5. The first thing that comes to mind is that speed ramps over XML will always be tenuous. I think everyone has their own way of doing them and no one cares if their way plays nice with anyone else. If you could come up with a way to do some thing like "Import Pre Conformed EDL" in Resolve, that would be ideal. That way your speed ramps are baked into the footage and a mark up language insn't trying to recreate that. This might be a little hack-y, and it will add 1 more step to editorial, but, maybe it'll work. Once picture is locked, have the editor export a 4444 out of FCP, then reimport it. Dupe your locked cut timeline, and put that clip on the timeline above everything else. The editor goes through and cuts up the single 4444 file (should be able to hit down arrow and ctrl-v and fly through his part). Delete the original media, leaving your cut up 4444 file, then export and edl. Bring your 4444 file into Ae along with that edl and theoretically, you'd have a fix. I know thats a little convoluted and may only work for someone working in a more contained environment, but hell, it might be worth a shot. Or it will spark an idea for someone else and they can more elegantly help solve your problem.
  6. Is there any chance any of you kind folks could do me a solid? Can you convert this file to something I can open in Cinema? It's a .max file. I know Turbosquid will do a conversion, but they're telling me it'll take up to 72 hours. I'd love to not wait that long, but if it comes to that I guess I have no choice. ::link removed:: I would be eternally grateful... edit: "more friendlier" ::facepalm::
  7. If you still render to Animation codec, you don't get preview. If you render to ProRes or other modern codecs, everything is fine. ProRes 4444 is a great codec, theres no reason (that I can think of, in my admittedly limited experience other than broadcast delivery) why one would still need to use animation codec.
  8. I run Trim Enabler, when I upgraded to 10.10 it gave me a a prompt asking if I wanted to fix the kext files. I said "sure" and its been running fine ever since. edit: I'm on a Mac Pro 4,1 running an OWC PCI SSD.
  9. This looks to work exactly how Id like it to, but I must be doing something wrong. I enter the new file name and path, but it doesn't update in the render settings. Admittedly I have very limited experience with Xpresso, so theres that to take into consideration.
  10. Do any of you geniuses know if there is a way to have a user data field define the name used in the save as dialogue? Im versioning out a ton of files and it would be cool to be able to enter all the info in one place/node.
  11. +1 Last year I bought a GTX 780 because of info there. At the time it was the fastest card that could run on a 2009-2012 Mac pro without additional power (you will need an adapter to go from 6 pin to 8 pin, though). I'm very happy with it. All the gnu acceleration in CC and in Resolve are tremendous.
  12. Ahh, so it is. The article I read made it sound like ITU was still waffling on whether or not they should go forward with the spec. Learn something new every day. I hear you on the unmanageable aspects of delivery (the end user) but I don't think we should cut ourselves off at the knees because some people (maybe MOST people) won't even notice. I don't think rolling out a certification based on a color space that is about to be obsolete is good for anyone. Instead of pulling the greyhair with the 4:3 vhf set into the 21st century we keep coming up with ways to keep things shitty. Thats my 2 cents.
  13. "Note: Content must be created in rec. 709 (movies/videos) or sRGB D65 (photos/web page)format for color accuracy." Is that really a step forward? Neither of those color spaces are super awesome. I feel like this is more lipstick on a pig. Wheres the good stuff? Rec2020 (if it ever gets approved?) or even Adobe RGB or some other future shit that the brilliant folks out there are working on.
  14. https://www.youtube.com/watch?v=ItWIYcD6jas#t=77 completely off topic: I thought video links automatically embedded themselves now? is it just vimeo?
  15. A few years ago, a studio put out some very short animation tutorials (10 - 20 seconds) with tips on walk cycles and eye movement. Anyone remember these? It was called Skooled or Learnt or Learn or something like that. The walk cycle one used a sasquatch. Does this ring any bells?
  16. I'm assuming the "ugh" was linked to the phrase "tweeted" (and how it has become a verb) and not "Red Giant". It's a moderately ridiculous that you can get better customer support by bitching on twitter than you can by reaching out directly to the company. This is a general observation and not pointed directly at RG. I'm also putting words in someones mouth, so theres that too.
  17. yeah, it also takes up 3 slots, not 2.
  18. (for context, I'm on a 2009 Mac Pro 2.93 8 core and 32 gigs of RAM) I'm running a GTX 780 and I am pretty pleased with it. I don't do any of the crazy shit you guys are on about with Octane but Resolve, Media Encoder, and Premiere all run great, and I did notice a big difference in Ae on the ONE project that I have ever used the ray traced renderer on. Also, speaking to the SSD thing. I picked up a couple of pieces of kit that might be of interest. 1: http://www.caldigit.com/Fasta-6GU3pro/ Doesn't require extra power like other USB3 cards, and has 2 internal SATA3 ports so you can hook up your SSD in the optical bay and route the cables and voila. Im getting something like 450/MB/s read/write on a Samsung 840 Pro. Its not maxing out the drive, but its 2x as fast and SATAII. My windows install lives on this drive. 2:http://eshop.macsales.com/shop/SSD/PCIe/OWC/Mercury_Accelsior/RAID My OS X install lives here, and this thing is rad. over 600 MB/s read/write. A little pricey, but man, does it make everything feel faster.
  19. I hear you there, Ill say this. Ive been using 4444 for years and had 0 issues with quality. I thought that if it was good enough for the Arri Alexa as a capture format, it was good enough for my renders. It also played back just fine on every drive I tried. Ill add in this bit from the ProRes whitepaper. Unless you do a lot of work handing files off to people on windows, I think you'd be pleasantly surprised by switching over. At least until this becomes the new hotness....
  20. I assume you're planning on using the SSD as your boot drive? I'd get a bigger drive. I did the same thing with windows 8.1 and it took something obscene like 50 or 60 gigs. I read all around about it saving backup data to the drive and to disable it, but I could never find out where those files were saved and no matter how many tuts I followed, I still felt like I was lacking space. Disclaimer: I hadn't used windows for 10 years up until earlier this year, so someone with some more know how feel free to jump in.
  21. I ran the beta on my laptop for a while, didn't have any problems with Ps or Ai. Don't really use Ae on my 2009 MBP, thats an exercise in futility. From a UI standpoint, didn't love or hate the new stuff, except Safari. I really don't like the new Safari. Putting the bookmarks bar in the side console is a real pisser.
  22. Gents, I'm about to set up a software RAID 0 inside my mac pro that I'm running bootcamp on. Ideally, I'd like to be able to have both OSs be able to read and write to it. I'm assuming ExFAT is the way to go, but I wanted to check in here since you lot are smarter than the average asshole on another message board. Cheers
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